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NPC Generator

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Advanced [show]


Damien Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports red clothing, slightly heavier than average wear. He has black hair. He is very pretty but has cold, dead eyes.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Damien was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To be a Guard again.

Ideals: Optimist. Bonds: Attractive, Job, Mentor. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Damien Nimblefingers, Male Halfling Cleric 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Perception +2, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Goblin, Sylvan, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Chrysoprase (40 gp). Banded agate (7 gp). White pearl (140 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is matted, messy, and big. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Hunter, who enjoyed hunting, Valafar was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Valafar Pleasure, Male Tiefling Paladin 8
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 150 pp. Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (300 gp). Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His fur is black and very short. His eyes are yellow and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Windy lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Tabaxi compassion; and marry his sister to traveling adventurers

Flaws: Emotional, Secretive, Racist. Bonds: Family, Nature. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Windy Candle, Male Tabaxi Bard 18
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 132 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)15 (+2) 7 (-2)13 (+1)
Skills Intimidation +7, Stealth +8
Senses Passive Perception 8
Languages Common, Draconic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444443

Possessions: 1300 pp. Aquamarine (800 gp). Obsidian (13 gp). Deep blue spinel (800 gp). Deep green spinel (120 gp). Smoky quartz (80 gp). Golden yellow topaz (800 gp). Azurite (13 gp). Black opal (1100 gp). Rhodochrosite (13 gp). Deep blue spinel (800 gp). Freshwater pearl (13 gp). Deep blue spinel (800 gp). Iolite (80 gp). Smoky quartz (80 gp). Golden pearl (120 gp). Moss agate (13 gp). Carnelian (80 gp). Deep green spinel (120 gp). Blue quartz (13 gp). Jasper (80 gp). Onyx (80 gp). Chalcedony (80 gp). Fire opal (1100 gp). Aquamarine (800 gp). Onyx (80 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp). Rose (80 gp). Jasper (80 gp). Brown-green garnet (120 gp). Banded agate (13 gp). Citrine (80 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ar-Baruk Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a black and grey handkerchief worn on his left side. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny sapphire earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. When Ar-Baruk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Rich, Mentor, Military. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Ar-Baruk Byron, Male Half-Orc Aristocrat 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5

Possessions: 140 gp. 1 Hourglass.


Social Check DCs


Lone Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears professional attire. She has styled her lavender fur well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.

History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of her brother; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Lone Shoe, Female Tabaxi Adept 13
Medium (6'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 14
Hit Points 64 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Intimidation +7, Stealth +8
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. Solid gold idol (1000 gp). Jeweled gold crown (5000 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thiala Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with deerstalker hat. Sporting a silver mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She has always had a great fascination with Half-Elven culture. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born blind and as such lacked many opportunities for work. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Thiala and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Religious. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Thiala Qualanthri, Female Half-Elf Barbarian 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Moss agate (7 gp). Moonstone (80 gp). Brown-green garnet (140 gp).


Social Check DCs


Susannah Enfield, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Barrister. She has wavy brown hair. She wears a mask on her face.

Personality: She has a massive crush on the younger sibling of the Barrister who has hired her part-time. She believes the world needs to unite to get rid of gnolls once and for all.

History: She got into the Barrister business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off her debts; and she's attracted to the pc

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Enemies, Job, Debt. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Susannah Enfield, Female Human Cleric 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp.


Social Check DCs


Emma Mitchell, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears light armors faded through time and improper care. Her hair is cut close to her head. Her hazel eyes are passionate and lively.

Personality: Emma is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 5 years old her parents immigrated from the north. Emma was born on a far northern forest where she grew up under the tutelage of her father, an expert Sage. She left for the north, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Bonds: Attractive, Immigrant, Religious. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Emma Mitchell, Female Human Adept 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)8 (-1) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp.


Social Check DCs


Millicent Yeardley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her pickaxe. Her golden hair is cut short with large spiked bangs in the front. She has brown eyes and a grey hat with a green feather.

Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Religious, Adventurer, Mentor, Criminal record. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Yeardley, Female Human Bard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp. Chrysoprase (60 gp).


Social Check DCs

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