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NPC Generator

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Advanced [show]


Adrie Othronus, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears bulky blue painted plate armor. Her silver hair is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Adrie hails from a village terrorized by gnolls. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To get a good night's sleep; and someone believes her a fraud

Flaws: Emotional, Secretive, Insomniac. Bonds: Enemies, Attractive. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Adrie Othronus, Female Elf Warrior 5
Medium (5'1") Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)5 (-3) 7 (-2)14 (+2)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her morningstar. She wears her white fur up. Her hazel eyes peer out from beneath her Stetson pastel hat.

Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Tricking Fang, Female Tabaxi Warrior 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 11 (+0)19 (+4)
Skills Intimidation +6, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ella Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears baggy tan pantaloons and a yellow scarf. Her auburn hair, when down, is lengthy. She is very pretty but has cold, dead eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Further she is a bit of a stoner and is frequently out of it.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Engraver soon after.

Motivation: Further expansion of business; and to be a detective again

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Rich. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ella Bafflestone, Female Gnome Adept 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 12000 sp. Golden yellow topaz (300 gp). Deep green spinel (150 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His cinnamon fur is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Slave. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Sun Shoe, Male Tabaxi Ranger 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Callybon Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a tan coat. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her auburn hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Callybon speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Attractive, Religious. Occupation: Barber

Voice: Whispers

Attributes [hide]

Callybon Pingun, Female Gnome Warrior 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Rose (30 gp). Coral (60 gp).


Social Check DCs


Hûra Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black painted combat armor at almost all times. He is an epitome of beauty. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Hûra was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Hûra Cholmondeley, Male Half-Orc Fighter 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)7 (-2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +0 / 1d6-2, Grapple +5

Possessions: 110 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Fighting, Joker, Logical, Gifted. Flaws: Ugly. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Gilbert Dalton, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Backpack.


Social Check DCs


Bethrynna Mystralath, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her golden hair down. She wears large thick round spectacles.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Bethrynna was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and wants to raise her children well

Flaws: Selfish. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Bethrynna Mystralath, Female Half-Elf Adept 8
Medium (5'3") Half-Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 12 (+1)5 (-3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 3000 sp. Rose (20 gp). Eye agate (13 gp). Rock crystal (20 gp). Blue quartz (13 gp). Alexandrite (1400 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zanna Offund, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly golden, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She likes to make people angry or surprised. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Zanna and her spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zanna Offund, Female Gnome Barbarian 6
Small (3'5") Gnome, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 6000 sp. Brown-green garnet (70 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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