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NPC Generator

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Advanced [show]


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a brown and green handkerchief worn on his right side. His golden hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Gerard hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Job, Family. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Gerard Gresham, Male Human Warlock 10
Medium (5'7") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +3, Nature +7
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1400 gp.


Social Check DCs


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.

History: She was born in the east, but her parents moved at a very young age to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero

Ideals: Opinionated, Professionalism. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Trym TellPenny, Female Halfling Rogue 5
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Silent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western woman is wearing a long, pastel, dusty cloak. She has dyed her greying red fur a little too much giving a sharp red color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.

History: She was born in a small plains village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Fisher like her father before her.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Athletic, Joker, Gifted. Bonds: Nature, Job, Religious. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Silent Candle, Female Tabaxi Adept 11
Medium (5'6") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 83 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)16 (+3) 14 (+2)11 (+0)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 6000 sp. Carnelian (60 gp).


Social Check DCs


Hunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. He has amber eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Family. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Hunter Roscoe, Male Human Warrior 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)18 (+4) 5 (-3)12 (+1)
Skills Athletics +4
Senses Passive Perception 7
Languages Common, Dwarven, Gnome, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 150 gp.


Social Check DCs


Helen Myerscough, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. Her hair is short and white. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Flaws: Insane, Antagonistic, Disease, PTSD. Bonds: In love. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Helen Myerscough, Female Human Fighter 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Chester, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Fighting. Bonds: Guardian, Religious. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Norman Chester, Male Human Monk 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 36 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)18 (+4) 14 (+2)10 (+0)
Skills Nature +8, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Zaffrab Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Zaffrab studied abroad. After coming to the age of reason, Zaffrab took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Zaffrab Raulnor, Male Gnome Sorcerer 5
Small (3'7") Gnome, Neutral Evil (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp.


Social Check DCs


Frouse Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright brown hair and a scraggly beard. His fierce brown eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Frouse studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things.

Ideals: Philantrophist, Joker, Gifted. Bonds: Attractive. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Frouse Munggen, Male Gnome Warlock 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 3000 cp. Violet garnet (1200 gp). Chalcedony (40 gp). Jasper (40 gp). Carnelian (40 gp). 1 Spyglass. 1 Silver holy symbol. 1 Bullseye lantern.


Social Check DCs


Enialis Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. With bright black hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Enialis Aloro, Male Elf Ranger 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Nature +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. Bloodstone (30 gp). Golden pearl (40 gp). Moonstone (30 gp). 1 Average lock. 1 Disguise kit.


Social Check DCs

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