Mardnab Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars. She wears her black hair down. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Fighter school at a young age so that she could practice her martial talents. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Family, Criminal record. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 112 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Jeweled gold crown (7000 gp). Gold dragon comb with red garnet eye (1100 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (30 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1400 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His brown hair is lengthy and is close to two feet long. He has amber eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: Born in the south to a Butcher, Fibblestib learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Flaws: Greedy, Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 15000 cp. Chalcedony (70 gp). Rich purple corundum (900 gp). Blue quartz (14 gp). Jet (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Rimmon Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He keeps his long blue hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and a deep hatred of drow
Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 6000 sp.
Agnes Kimberley, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and silver. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to loving parents in a slum to the west. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp.
Kasdeya Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is chestnut and curly. She has red eyes and a black hat with a brown feather.
Personality: Confrontational and typically high on some drug or another. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Kasdeya lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tiefling conditions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her brother to traveling adventurers.
Flaws: Addict, Racist. Bonds: Attractive, Family. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp.
Mara Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She has decided she is irredeemable; and to pay off her debts
Flaws: Shy. Bonds: Poor, Immigrant, Criminal record, Debt. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate.
Erky Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear tan pants and tee shirts. He wears his blonde hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Erky reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Military, Adventurer. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 34000 sp. Chrysoprase (60 gp). Star ruby (1100 gp). 1 Half-Plate. 1 Masterwork studded leather.
Altho Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky red painted plate armor. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Altho grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Altho. He became a Tanner soon after.
Motivation: He is content; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Criminal record, Job. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp.
Nissa Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. She is bristling with hidden weapons, mostly lances and nunchakus. Her blonde hair is thinning but still full. She has a tattooed face.
Personality: She is overprotective of those who hire her services. She is obsessed with finding treasure.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She moved out north to avoid the crime she committed. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Flaws: Disease, Insomniac. Bonds: Criminal record, Guardian, Adventurer. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!