Elegant Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her brown fur is lengthy and is close to two feet long. She has a dull look in her copper eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She misses her home and complains about the freezing weather, even in summer.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Elegant was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Hunter. She left for the east, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Zircon (70 gp). Alexandrite (700 gp). Malachite (9 gp).
Giselle Gladstone, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. Her black hair is thinning but still full. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Giselle hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To pay off her debts; and wants to open a new tavern
Ideals: Artistic, Entrepeneur. Bonds: Slave, Poor, Job, Debt. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 cp.
Hrathy Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a tight fitting black shirt and pants. Her long red hair reaches down to her waist. Her face is scarred and worn.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of southern immigrants she idolized her mother. Hrathy was born on a far southern desert where she grew up under the tutelage of her mother, an expert Dilettante. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hrathy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Cynical, Impulsive. Bonds: Immigrant. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Gnome
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 12000 sp. Red spinel (150 gp). White opal (1200 gp). Moss agate (15 gp). Smoky quartz (40 gp). 1 Minor magic item.
Markosian Charity, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, and she perpetually has her morningstar ready. Her brown hair is knotted and matted. This red eyed easterner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: She doesn't get along with people that don't share her tastes; and she is greedy
Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Military. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp. Smoky quartz (50 gp).
Antinua Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a black scarf. She has a slight overbite and is overall scrawny. Her blonde hair is styled in orderly dreadlocks. Her ears are large.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also has developed a complete distrust of the Gardener profession.
History: Born in the east her family was never financially stable. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She struck the Miller job and began her own company from there.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Poor. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Boddynock Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He has a very tight haircut. He has a dull look in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Boddynock was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Boddynock's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Shy. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Banded agate (7 gp). Aquamarine (800 gp). Moss agate (7 gp). Smoky quartz (40 gp). 1 Minor magic item.
Ûshbaka Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries sais. His golden hair is heavily combed to the left. His green eyes are passionate and lively.
Personality: Ûshbaka speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up work as a Server and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions
Ideals: Fighting, Impeccable. Bonds: Religious, Military. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 900 gp.
Sariel Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her hair is blonde and very short. She has a dull look in her gray eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She worked as a nervous Shoemaker and found it very stressful. She inherited the family business which she has now maintained for 6 years.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Flaws: Antagonistic, Fearful. Bonds: Poor, Religious, Job. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 66 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +5
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Jheri Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her crest is gold and curly. She has red eyes.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jheri is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and tiefling compassion
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Attractive, Job. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 200 sp. Brown-green garnet (150 gp). Amber (150 gp). Amber (150 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
