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NPC Generator

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Advanced [show]


Tomi Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His golden hair is cut short with large spiked bangs in the front. He has hazel eyes and a red hat with a tan feather.

Personality: Tomi speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable, Gifted, Artistic. Bonds: Rich. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Tomi Underfoot, Male Halfling Paladin 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. His hair is red, silky, and of moderate length. His eyes are likewise brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and wishes to resurrect an old love

Ideals: Joker, Philantrophist. Bonds: In love, Attractive, Nature. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Ozyman TellPenny, Male Halfling Warlock 7
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Golden yellow topaz (1500 gp). Chalcedony (60 gp). Deep blue spinel (1500 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, red shirt, and yellow tie. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his yellow fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: He was born in the west. In his 18th year, his parents were killed by a orcs raid, leaving Spring alone in the world. After a stint in an orphanage, he was adopted. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a glassblower again

Ideals: Fighting. Bonds: Job, Religious, Immigrant, Enemies. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Spring Of Claws, Male Tabaxi Cleric 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy black fur. His eyes are a pleasant blue.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Flaws: Insane, Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Kite Shoe, Male Tabaxi Monk 9
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Gimûb Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His tied-back hair is white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Gimûb is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Joker. Bonds: Family, Rich, Guardian. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Gimûb Soames, Male Half-Orc Wizard 2
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 290 gp.


Social Check DCs


Jezebeth Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She has done her best to style her purple hair to look like a famous performer. Her eyes are gold and catlike.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born into a rich family. Her father was a soldier and died while she was still young. Jezebeth was left her father's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Mercenary.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Attractive, Job, Rich, Military. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Jezebeth Elusive, Female Tiefling Paladin 8
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Gold dragon comb with red garnet eye (900 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Minor magic item.


Social Check DCs


Azzakh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long silver crest kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Azzakh was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Ideals: Athletic, Persistence. Flaws: Addict, Hedonist. Bonds: Enemies. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Azzakh Daardendrian, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 51 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)13 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 80 pp.


Social Check DCs


Phann Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is styled in orderly dreadlocks. Her brown eyes peer out from beneath her small tan hat.

Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Phann studied abroad. After coming to the age of reason, Phann took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Phann Amakiir, Female Elf Aristocrat 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)11 (+0) 9 (-1)10 (+0)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Zircon (50 gp). 1 Good lock. 1 Hourglass.


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His crest is brass and curly. His gold eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and doesn't want to be a map maker and was forced into it by his family

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Family. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Expert 8
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1300 gp. Chalcedony (30 gp).


Social Check DCs

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