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NPC Generator

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Advanced [show]


Nurkara Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is silver, silky, and of moderate length. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is overprotective of those who hire her services. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a daughter. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Guardian, In love, Mentor. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nurkara Strongheart, Female Dwarf Monk 3
Medium (3'9") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)6 (-2) 13 (+1)10 (+0)
Skills Investigation +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Tervaround Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and a wedding ring on her left hand. Her blonde hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She can speak with the recently deceased. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family She found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac.

Ideals: Gifted. Bonds: Rich, In love, Adventurer, Criminal record. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Tervaround Gimlen, Female Gnome Commoner 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)8 (-1) 18 (+4)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Gillyd Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey feathered hat and grey clothes. She is bristling with hidden weapons, mostly sickles and spears. Her hair is short and black. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Rich. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Gillyd Goblinbane, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 330 gp. Coral (150 gp). Deep blue spinel (600 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Az-Bror Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He is a Jackalwere in disguise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Az-Bror and his spouse have recently divorced.

Motivation: He feels threatened by others; and to protect his home

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Guardian. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Az-Bror Mitchell, Male Half-Orc Fighter 9
Medium (5'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 7 (-2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +7, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear red tank tops with brown skirt. She has a moderate pudge and is not very fit. Her wide-brimmed hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.

Personality: Nora is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Nora Jamjar, Female Halfling Rogue 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Kellen Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue tunic with tan highlights, and long red pants that bunch up around his shoes. His white hair has been sun bleached extensively. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Kellen and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is unsatisfied with his job

Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Kellen Nopenstallen, Male Gnome Expert 10
Small (3'6") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 240 pp. A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarak Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Tarak Wellington, Male Half-Orc Warrior 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 100 pp.


Social Check DCs


Frederick Weston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Weston, Male Human Aristocrat 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 18 (+4)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Sard (60 gp).


Social Check DCs


Fargas Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a red costume with the symbols of the sun god on his torso. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. Fargas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Depressed, Insane. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Fargas Strongbones, Male Halfling Ranger 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 5 (-3)11 (+0)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Halfling, Celestial, Draconic, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp.


Social Check DCs

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