Norkruuth Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. He has no crest. His gold unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with music.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Flaws: Ugly, Disease, Terse. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 500 gp. Iolite (70 gp). White opal (1000 gp). Aquamarine (800 gp). Onyx (70 gp). Azurite (13 gp).
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with poetry.
History: Arannis was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has worked as a Apothecary like his father before him.
Motivation: To be a Locksmith again; and he is unsatisfied with his job
Ideals: Artistic. Bonds: Adventurer, Job, Family. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp. Tiger eye turquoise (9 gp). Zircon (30 gp).
Aerdeth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue tunic with tan highlights, and long violet pants that bunch up around his shoes, and carries rapiers. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady hazel eyes.
Personality: Aerdeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Aerdeth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Extrovert. Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 20 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2100 gp. Chrysoprase (30 gp). Violet garnet (800 gp). White pearl (60 gp). Deep blue spinel (800 gp). Black pearl (800 gp). Emerald (1600 gp). Iolite (30 gp).
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a grey coat with white slacks. His orange fur is long and unkept. He has gleaming, smiling yellow eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. Red spinel (120 gp). Eye agate (7 gp). Zircon (70 gp). Peridot (70 gp).
Dain Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His white hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He feeds upon the attention of others.
History: Dain lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to work out more often; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1000 sp.
Orsik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Flaws: Insane, Mundane, Disease. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Kriv Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His gold crest, when down, is lengthy. His red eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kriv fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp.
Helen Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports brown long hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 16000 cp.
Solomon Morris, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His silver hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Bricklayer in town.
History: He was born in the south, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered singing. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern
Ideals: Artistic. Flaws: Mundane. Bonds: In love, Job, Immigrant. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
