Immeral Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He is physically well-built. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Immeral began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and money/treasure
Ideals: Justice, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Halimath Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A need for knowledge about a nearby landmark; and to unite with his sister
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp.
Uadjit Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her crest is white, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the north to a Animal Trainer, Uadjit learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted from career to career and currently works as a Animal Trainer.
Motivation: She uses money and sex appeal to get what she needs.
Bonds: Attractive, Job, Rich. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Dwarven, Ignan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1400 gp. Tiger eye turquoise (8 gp). Hematite (8 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Staurheim, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is cut short with large spiked bangs in the front. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Adelaide embodies much of what other species detest in the Humans. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 800 gp. Jade (60 gp). Golden yellow topaz (1000 gp). Zircon (30 gp). Malachite (11 gp).
Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in a clean red cloak covering his clean studded leather, marred by sweets. He keeps his long chestnut hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Disciplined, Extrovert. Flaws: Ugly, Insane, Disease. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 900 sp.
Griselda Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. She keeps her long brown hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She exudes charisma. She is a tour de force of persuasion. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Griselda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Griselda's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Solid gold idol (900 gp). 1 Minor magic item.
Semyaza Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears skinny pants and wears a black and brown robe with the hood down. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is afraid of women and trembles around them
History: Sold as a small child to a necromancer, Semyaza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy, Fearful. Bonds: Mentor. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. Zircon (80 gp).
Anne Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is greasy and uncared for. Her amber eyes are passionate and lively.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life.
Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Rich. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1700 sp.
Ghesh Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear green clothing when he does not wear armor. He has styled his bronze crest well, parting it to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Ghesh embodies much of what other species detest in the Dragonborns. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and he feels threatened by others
Flaws: Addict, Antagonistic, Fearful. Bonds: Family, Poor, Immigrant. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 100 gp. Black velvet mask with numerous citrines (110 gp). Silver comb with moonstones (100 gp). Old masterpiece painting (1100 gp). A roughly beaten golden orb (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
