Ortegar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is braided into rings. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is frequently practicing swordplay.
History: Ortegar was born in the east. At a young age he loved to build and create. His father was a soldier and died while he was still young. Ortegar was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Hayley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Junk Dealer, he is not a threatening figure. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gleaming, smiling brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Logical. Flaws: Sensitive. Bonds: Adventurer, Immigrant, Guardian. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
Possessions: 10000 cp. Rich purple corundum (1000 gp). Malachite (13 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.
Traulam Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear ponchos typically of a light tan in addition to tight pants, and a wedding ring on her left hand. Her hair is golden and curly. Her eyes are brown and beady.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Traulam is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her daughter; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: In love, Family, Enemies. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Callie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food she seems plenty friendly. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.
Motivation: Doesn't want to be a Sailor and was forced into it by her family.
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Red spinel (90 gp). Azurite (15 gp). Black pearl (1000 gp). Sardonyx (20 gp). 1 Minor magic item.
Donella Welber, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is unkempt and raggedy. Her blue eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the east her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Auran, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Malachite (8 gp). Golden yellow topaz (1000 gp).
Bucklal Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a white cloak and cross-gartered tan stockings, he is not a threatening figure. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Mundane. Bonds: Attractive, Rich, Mentor, Criminal record. Occupation: Dyer
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 74 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 7000 gp. Lapis lazuli (6 gp). Hematite (6 gp). Azurite (6 gp). Emerald (1400 gp). Iolite (50 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Rose (50 gp). Sardonyx (50 gp). Malachite (6 gp). Amber (100 gp). Bloodstone (50 gp). Sardonyx (50 gp). Golden yellow topaz (300 gp). Pink pearl (100 gp). Deep blue spinel (300 gp). Sard (50 gp). Fire opal (1400 gp). Golden yellow topaz (300 gp). Coral (100 gp). 1 Medium magic item.
Arjhan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His crest is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Arjhan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Arjhan hails from a village terrorized by brigands. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His orange fur is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1400 gp. Large well-done wool tapestry (500 gp). Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Oloric Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his greatsword ready. His white hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he would like to get married and retire
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Has a crush, Religious. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!