Shaena Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a green low-cut shirt, and a broad hat upon her head. She carries a battered sickle and tarnished scythe as well. Her black hair is styled in orderly dreadlocks. Her fierce hazel eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invites people to come help in her community garden.
History: The child of southern immigrants she idolized her mother. When Shaena reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Detective.
Motivation: To be a Seamstress again.
Ideals: Fighting, Philantrophist. Bonds: Job, Immigrant, Military. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 60 pp.
Torz Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: Torz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Attractive, Military. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drifting Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and tan handkerchief worn on her right side. She carries a battered hammer and tarnished shortbow as well. She has no fur. Her ears are large.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is able to make almost anything out of random pieces of junk.
History: She was born in the south. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Rich. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Rhodochrosite (5 gp).
River Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She sports a flattop fur cut. Her yellow eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. River is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: River was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in River's homeland. River decided to take the middle way and become a bodyguard. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Optimist, Fighting. Bonds: Family, Immigrant, Rich. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
Possessions: A roughly beaten golden orb (70 gp). Cloth of gold vestments (70 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Willow Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she usually wears her white robe and has her monstrous two handed axe always slung over her shoulder. Her hair is silver and curly. Her eyes are gray and catlike.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not trust anyone and sleeps with one eye open.
History: Willow lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.
Motivation: She wants to get laid; and wants a kiss
Flaws: Insomniac, Secretive. Bonds: Attractive, Family, Has a crush. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp.
Jebeddo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting tan shirt and pants. His hair is silver and very short. He has hazel eyes and a tan hat with a brown feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Jebeddo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and revenge
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Alex Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and carries monstrous two handed axes. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Jarsali Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her moppish chestnut hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined, Fighting. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aramil Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His hair is short and black. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Aramil studied abroad. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Family. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 10 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
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