Tricking In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears professional attire. Her fur is cut close to her head. Her blue eyes dart from person to person.
Personality: She is very quiet and rarely speaks above a whisper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She got into the Sellsword business at a young age. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Sellsword for hire.
Motivation: Expand her business; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Celestial, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. She wears a colorful flower in her white hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Quilla's homeland. Quilla decided to take the middle way and become a bodyguard. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Attractive, Rich, Immigrant. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Eridred Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She is portly but not overly obese. She wears her silver hair down. She has gleaming, smiling blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of a Tanner, who enjoyed hunting, Eridred was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eridred took refuge in the ruined castle and found the beat up hammer and armor she uses now. She now owns her own business.
Motivation: She wants to meet her childhood hero; and to be a tanner again
Ideals: Impeccable. Bonds: Nature, Job, Adventurer. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Heavy steel shield.
Synthrin Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her copper crest. Her gold eyes are passionate and lively.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is lazy and tries to find solutions quickly.
History: Born in the west to a Bather, Synthrin learned a great deal about her mother's area of expertise. Her childhood dream was to be a Layabout, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.
Motivation: Wants to open a new tavern; and money/treasure
Flaws: Lazy. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
Possessions: 1200 gp. 1 Minor magic item.
Damakos Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are red.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help; and money/treasure
Ideals: Gifted, Logical. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 57 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown hair is matted, messy, and big. He has hazel eyes and a grey hat with a brown feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Baker like his mother before him.
Motivation: He is content; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly, Racist, Mundane. Bonds: Job. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
Oriax Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and carries shortbows. He has moderate length red hair. His eyes, though not visible through his cowl, are silver.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Butcher, who enjoyed hunting, Oriax was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriax took refuge in the ruined castle and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oriax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 800 sp.
Abalaba Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a colorful flower in her silver hair. Her green eyes are passionate and lively.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She feeds upon the attention of others.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Abalaba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Abalaba. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Racist. Bonds: Poor, Attractive, Slave, Criminal record. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item.
Raam Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting green shirt and pants. His silver hair is greasy and uncared for. He has a dull look in his white eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has drifted from career to career and currently works as a Apothecary.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
