Alvyn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a blue suit, brown shirt, and pastel tie. His brown hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alvyn took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against giants; and to prove his worth to the world
Flaws: Shy, Impulsive, Mundane. Bonds: Nature, Enemies. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 10
Hit Points 67 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Gnoll, Giant
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1200 gp. Deep blue spinel (700 gp). Eye agate (10 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Thava Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a custom-built plate barding that's adorned with green lining and desert motifs. She wears a wide-brimmed hat to cover her moderate length rusty crest. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a forest tribe. Thava liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful, Ugly, Mundane. Bonds: Nature. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 6000 cp.
Arannis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an entirely blue suit with yellow socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east his family was never financially stable. Arannis was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Laborer. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Optimist. Bonds: Job, Poor, Immigrant. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Cask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. Her orange fur, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's attracted to the PC.
Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Has a crush, Adventurer. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 175 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 5000 gp. Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (100 gp). Finely wrought small gold bracelet (20 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An abacus with copper, silver and gold markers (170 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His white fur is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Drifting studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Guardian. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 71 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 50000 cp. Lapis lazuli (9 gp). Moss agate (9 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sybil Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She sports golden long hair. Her eyes are green and catlike.
Personality: She exudes charisma. She is a tour de force of persuasion. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born in the east, but her parents moved at a very young age to the north. She dropped out of school before completing her studies. She has never given up on her poetry dream.
Motivation: To share knowledge with the world; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Artistic, Logical. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Hematite (15 gp). Chalcedony (40 gp). Azurite (15 gp). Malachite (15 gp). Fire opal (400 gp).
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His silver hair and beard is wavy and long. He has a tattooed face.
Personality: He can speak with the recently deceased. A true patriot, Naill would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Naill studied abroad. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Gifted. Flaws: Insane. Bonds: Military, Adventurer, Enemies. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Large well-done wool tapestry (100 gp). 1 Masterwork Thieves’ tools.
Gerbo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gerbo was born with his father's beautiful face. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Carpenter like his father before him.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Everard Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is renowned for his bright yellow suits and hats. His clothes are grease stained in places. His hair is short and white. His brown eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north, but his parents moved at a very young age to the west. He found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Selfish, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
