Carlin Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears an entirely blue suit with green socks and a vest with buckled shoes. She is an epitome of beauty. She wears her brown hair down. She wears round tiny glasses practically rammed into her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Banker in town.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Banker for hire.
Motivation: Retire the richest woman in the west; and wants to open a new tavern
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Military. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 1500 gp. A roughly beaten golden orb (150 gp). Silver ewer (90 gp). 1 Minor magic item. 1 Minor magic item.
Don Winthrop, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports grey clothing, slightly heavier than average wear. His black hair is slicked back into a classic pompadour. His eyes are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Hematite (8 gp). 1 Banded mail.
Balimaar Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Balimaar studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Gifted, Fighting. Flaws: Disease. Bonds: Adventurer. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Barakas Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'8" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. His hair is blue, silky, and of moderate length. His red eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Doctor profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Doctor, but he was a colossal failure. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and sabotage a competitor
Flaws: Mundane. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1000 gp. Moss agate (9 gp). Moss agate (9 gp). Black pearl (1000 gp). Rhodochrosite (9 gp). Rich purple corundum (1600 gp). Chrysoprase (80 gp). Peridot (80 gp). Red garnet (70 gp).
Yebe Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. With bright auburn hair. Her eyes are likewise amber.
Personality: She is almost excessively polite to everyone, even when angry. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the west. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear.
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp.
Pogranix Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries shields. Her blue crest is heavily combed to the right. She is very pretty but has cold, dead eyes.
Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 4 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Howard Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing. He is muscular with a powerful set of arms. He has a red handlebar mustache and slicked back red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's in love; and doesn't want to be a architect and was forced into it by his family
Flaws: Antagonistic, Secretive. Bonds: Religious, Family, Has a crush. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. Rich purple corundum (600 gp). Brown-green garnet (110 gp). Violet garnet (900 gp). Fire opal (600 gp). Alexandrite (900 gp). Moonstone (20 gp). Blue star sapphire (600 gp). Azurite (8 gp). Iolite (20 gp). Carnelian (20 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grai Tenley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She has a moderate pudge and is not very fit. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Grai reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and she has a crush on the local crown-heir
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Religious, Military, Has a crush. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Bimpnottin Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a well pressed and immaculate suit (or dress). She has a hunchback. Her silver hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made her what she is. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She left for the north, certain she would find work there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Mentor, Immigrant. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!