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NPC Generator

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Advanced [show]


Gynnie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her moppish black hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane, Shy, Selfish. Bonds: Poor. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Gynnie Sunmeadow, Female Halfling Expert 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" western woman, she is renowned for her bright black dresses and hats. Her white crest is lengthy. Her eyes are likewise gold.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Synthrin is combative with any and all who dare try her patience in the slightest.

History: Born in the west to a Apothecary, Synthrin learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants to get laid; and wants to open a new tavern

Ideals: Joker, Justice. Bonds: Job, Has a crush. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Synthrin Bhenkumbyrznaax, Female Dragonborn Rogue 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 7 (-2)13 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Oskar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He usually wears his grey robe and has his mace always slung over his shoulder. He has done his best to style his black hair to look like a famous performer. His blue eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up mace and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Nature, Debt. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Oskar Burrowfound, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)13 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Suhnae Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears a feathered hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He is mildly Elf supremacist, though he does not identify as such. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist, Ugly. Bonds: Adventurer. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Suhnae Ethanasath, Male Elf Druid 10
Medium (5'2") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Tailor, who enjoyed hunting, Adrik was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Justice. Bonds: Rich, Immigrant, Criminal record, Nature. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Adrik Balderk, Male Dwarf Monk 6
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)10 (+0) 15 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Mreksh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long copper crest kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Flaws: Hedonist. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Mreksh Wystongjiir, Male Dragonborn Rogue 7
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Onyx (50 gp). Rich purple corundum (700 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Love, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a simple green robe with violet stripes complete with hood. He is muscular with a powerful set of arms. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Andram was raised in a hard working conservative environment. He worked as a nervous Miner and found it very stressful. In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Extrovert, Impeccable. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Andram Love, Male Tiefling Adept 16
Medium (6'3") Tiefling, Neutral Evil (CR 16)
Armor Class 9
Hit Points 83 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Deception +8, Medicine +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 1100 pp. Violet garnet (200 gp). Tourmaline (90 gp). Fire opal (600 gp). Alexandrite (200 gp). Jasper (50 gp). Black opal (600 gp). Onyx (50 gp).


Social Check DCs


Ovak Eastoft, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. She wears a top hat to hide her balding. Her brown eyes lackadaisically let the world flow into them.

Personality: While she acts the brute, she is far gentler than she would appear. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She comes from a rich northern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Ovak Eastoft, Female Half-Orc Druid 3
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp.


Social Check DCs


Baern Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 4 years old his parents immigrated from the north. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and he feels threatened by others

Ideals: Disciplined. Flaws: Shy, Fearful. Bonds: Immigrant, Has a crush. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Baern Rumnaheim, Male Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp.


Social Check DCs

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