Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a top hat to cover his moderate length chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Morkral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. By chance he met his sister recently and the two have been together since.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Pacifist, Optimist. Bonds: Religious, Family. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 75 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Rose TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is black and very short. Her green eyes peer out from beneath her small white hat.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is the product a well kept family trust fund and as such has never really known need. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She now mingles about in high society.
Motivation: She desires power and/or immortality; and she's in love
Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Jasper (80 gp).
Synthrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy green pantaloons and a black scarf. Her crest, while still mostly green, has prominent grey streaks. Her red unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As long as the job gets done she does not care how it got done.
History: Synthrin was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 80 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
Possessions: 3000 gp. Sardonyx (20 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Red garnet (110 gp). Moss agate (13 gp). Black pearl (1200 gp). Rhodochrosite (13 gp). Chrysoprase (20 gp).
Henry Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: The child of western immigrants he idolized his mother. He moved out south to avoid the crime he committed. He left for the west, certain he would find work there.
Motivation: He wants revenge against drow; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Enemies, Immigrant, Criminal record. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Shamash Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has dyed his greying white crest a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many brigands want him driven away.
Flaws: Ugly, Selfish, Disease, Shy. Bonds: Enemies. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thrak Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Thrak lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Cartwright soon after.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his son
Ideals: Justice. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1200 gp.
Edge Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his brown robe and has his shield always slung over his shoulder. His fur is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the south. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Painter, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Edge took refuge in the large cave and found the beat up shield and armor he uses now. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Pacifist, Artistic. Bonds: Attractive, Nature, Family. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp).
Osco Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has auburn hair. His violet eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east to a Adventurer, Osco learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Optimist, Artistic. Bonds: Job, Religious, Adventurer. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Quespa Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses in black turtlenecks beneath a violet coat with black slacks. Her copper crest is singed and shortened. Her eyes are gold and catlike.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 53 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
