Mreksh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His crest is brass and very short. His thin eyebrows rest above his beady red eyes.
Personality: Overbrimming with self-confidence, Mreksh isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Arnold Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Flaws: Antagonistic, Disease, Racist. Bonds: Attractive, Religious. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 80 pp. Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (500 gp). Solid gold idol (800 gp). Sapphire pendant on gold chain (1200 gp).
Galinndan Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long auburn hair kept up in a rat tail. He has brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across
History: Galinndan was raised in a hard working conservative environment. Galinndan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Job, Nature. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. 1 Silk rope. 1 Hourglass. 1 Magnifying glass.
Tricking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears skinny pants and wears a pastel and blue robe with the hood down. Her white fur is drawn into a tight pony tail with a dagger scrunchie. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily eccentric. As long as the job gets done she does not care how it got done.
History: Tricking was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Professionalism. Flaws: Insane, Secretive. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 11)
Armor Class 10
Hit Points 61 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His brown hair is heavily combed to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Emotional. Bonds: Poor, Slave, Military. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
Possessions: 700 pp. Rich purple corundum (1100 gp). Hematite (4 gp). Chrysoprase (60 gp). Deep green spinel (50 gp). 1 Medium magic item.
Gunnloda Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a grey shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her blonde hair is wavy and long. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gunnloda was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: To reunite with her old friends.
Flaws: Secretive. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Jaxi Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a whip. Her crest, while still mostly white, has prominent grey streaks. She has a tattooed face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sage arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Passionate. Bonds: Adventurer, Rich, Job. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (110 gp).
Rolen Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright yellow suits and hats. He wears a deerstalker hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Rolen studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Nature, Immigrant, Debt. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 330 gp.
Malquis Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is generally shirtless and showing off her tattooed chest, and a wedding ring on her right hand. She has dyed her greying red hair a little too much giving a sharp red color. She wears an eyepatch.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She works hard and plays hard.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Malquis was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Malquis's father didn't care for her much, and the feeling was mutual. Some 9 years later her spouse died after the birth of her son. Heartbroken, Malquis never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Ugly, Depressed, Hedonist, Antagonistic. Bonds: In love. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 47 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 500 gp. Fire opal pendant on a fine gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!