Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a tight fitting black shirt and pants. His crest is cut close to his head. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer, Religious. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Zircon (30 gp).
Serpent Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears brown painted combat armor at almost all times. Her black fur is kept up in a ponytail inside a feathered hat. Her ears are large.
Personality: Serpent speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is greedy; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp.
Murook Crawford, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in a clean white cloak covering her clean studded leather. She keeps her silver hair in a flapper bob. Her face is scarred and worn.
Personality: Always inclined to offer people food she seems plenty friendly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. Brass mug with jade inlays (100 gp).
Heian Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly kukris and quarterstaffs. His silver hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Heian was born on a far northern desert where he grew up under the tutelage of his mother, an expert Merchant. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Sensitive. Bonds: Adventurer, Criminal record, Immigrant, Rich. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. White pearl (50 gp).
Willow Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a white shirt with thin brown vertical stripes and yellow pants. Her skin is also unnaturally pale. She has moderate length chestnut hair. Her eyes are hazel.
Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her music dream.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Sarai Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bald on top and has large golden tufts of hair around her ears. She has a tattooed face.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Sarai hails from a village terrorized by gnolls. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sarai was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Revenge; and many gnolls want her driven away
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp.
Odo Walcott, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is kept up in a ponytail inside a broad hat. He wears an eyepatch.
Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: To reunite with his absent father.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Chem Madness, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His purple hair is thinning but still full. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Chem grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: To unite with his sister; and he desires power and/or immortality
Flaws: Ugly, Selfish. Bonds: Adventurer, Job, Family. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Eldon Beren, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He has a dull look in his hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Mentor, Immigrant. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
