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NPC Generator

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Advanced [show]


Faral Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. She has several tiny amber earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Faral was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She's attracted to the PC; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Joker. Bonds: Rich, Job, Immigrant, Has a crush. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Faral Othronus, Female Half-Elf Aristocrat 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs


Gunnloda Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. She keeps her white hair in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the south. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Merchant soon after.

Motivation: Sabotage a competitor.

Ideals: Pacifist, Entrepeneur. Flaws: Addict, Racist. Bonds: Job. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Gunnloda Strakeln, Female Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Ghûra Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast plains. Cursed with a spirit at a very young age, Ghûra has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Justice. Flaws: Insane, Disease. Bonds: Criminal record, Nature. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Ghûra Branson, Male Half-Orc Bard 5
Medium (6'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 8 (-1)6 (-2)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Thunderstones. 2 Alchemist’s fire. 1 Tanglefoot bags. 5 Acid flasks.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin blue vertical stripes and red pants. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. He has moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Delg Dankil, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elama Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. Her hair is short and brown. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and to prove her worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Attractive, Enemies. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Elama Teinithra, Female Elf Monk 7
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. Golden yellow topaz (700 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his chestnut hair well, parting it to the left. His eyes are likewise amber.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Trey Tatum, Male Human Warlock 11
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 280 pp. Zircon (20 gp). Blue quartz (13 gp). Hematite (13 gp). Blue-white diamond (5000 gp). Chrysoberyl (100 gp). Eye agate (13 gp). Jade (100 gp). Black opal (500 gp). Pink pearl (100 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Naill Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple blue robe with brown stripes complete with hood. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Nature. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Naill Dalanthan, Male Elf Wizard 7
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Healer, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by drow. Kilvar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to raise his children well; and he would like to get married and retire

Bonds: Poor, Job, Family, Enemies, Has a crush. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Kilvar Gorunn, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Thamior Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a small bristly mustache and wavy white hair. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Sellsword, Thamior learned a great deal about his father's area of expertise. His childhood dream was to be a Mayor, but he was a colossal failure. He has achieved small success as a Sellsword.

Motivation: To be a Mayor again; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Thamior Ofandrus, Male Elf Fighter 7
Medium (4'10") Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills Arcana +7, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome, Abyssal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. Pink diamond (2000 gp). Peridot (30 gp).


Social Check DCs

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