Zook Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Tiefling culture. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Immigrant. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Infernal, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp.
Ethereal Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a top hat to cover his moderate length orange fur. His eyes, though not visible through his cowl, are blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Professionalism, Joker, Athletic. Bonds: Criminal record, Family. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3000 sp. Carnelian (80 gp). Golden pearl (160 gp). Jet (160 gp).
Pog Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear blue tank tops with tan pants. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He has several tiny ruby earrings on each ear.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many dire rats want him driven away.
Flaws: Impulsive. Bonds: Rich, Enemies, Mentor, Slave. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 400 gp. Gold music box (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item.
Althaea Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Glassblower. She carries a battered bastard sword and tarnished club as well. She has shaved her head bald. This hazel eyed easterner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. She is a bit of a xeno-phobe, disliking non-Elves.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: She's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Racist, Insomniac. Bonds: Nature, Has a crush. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Red-brown spinel (120 gp). Sardonyx (30 gp). 1 Breastplate.
Raam Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He dresses in green turtlenecks beneath a brown coat with white slacks, and his gloved hand is found clutching a axe. His deerstalker hat is riddled with cuts and holes. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Flaws: Ugly, Addict, Selfish. Bonds: Criminal record, Rich. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp. Obsidian (13 gp). 1 Simple lock.
Daar Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She wears a green collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her crest is short and brass. Her red unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Slave Trader arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's attracted to the PC; and she is greedy
Ideals: Fighting. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. 4 Tanglefoot bags.
Tana Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. Her hair is blonde, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Shipwright who has hired her part-time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC.
Flaws: Disease. Bonds: Attractive, Has a crush, Religious, Rich. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 70 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Korfel Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He was raised in a desert tribe. His father was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Nature, Has a crush. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Keyleth Cithreth, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a tight fitting blue shirt and pants. Her red hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Keyleth hails from a village terrorized by giants. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Keyleth and her spouse have recently divorced.
Motivation: She has comitted a past crime that haunts her to this day; and revenge
Flaws: Insane, Fearful, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. Silver pearl (60 gp). Pink pearl (60 gp). Rock crystal (70 gp). Blue sapphire (1500 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.
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