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NPC Generator

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Advanced [show]


Althaea Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears blue leather gloves, a blue jacket, and tight pants. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Family. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Althaea Teinithra, Female Elf Warrior 4
Medium (4'9") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 23000 cp.


Social Check DCs


Oda Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is physically well-built. She keeps her black hair in a flapper bob. Her violet eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is skeptical of what others tell her and is slow to trust.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oda took refuge in the large cave and found the beat up morningstar and armor she uses now. After a long history of fighting, Oda and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined. Flaws: Shy, Antagonistic. Bonds: Nature, Religious. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Oda Shadowcloak, Female Gnome Warlock 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. Azurite (7 gp). Rock crystal (80 gp).


Social Check DCs


Eva Thackeray, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in a clean grey cloak covering her clean studded leather. Her auburn hair, when down, is lengthy. Her violet unseeing eyes seem to look past you.

Personality: Eva is depressed about a lot of things. She tends to be a nihilist. She works hard and plays hard.

History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a spice merchant and was forced into it by her family

Flaws: Disease, Depressed, Hedonist, Mundane. Bonds: Family. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Eva Thackeray, Female Human Barbarian 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp.


Social Check DCs


Erias Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Erias Burrowfound, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1200 sp. Jet (70 gp). Black opal (400 gp). Black opal (400 gp). 1 Half-Plate.


Social Check DCs


Rinn Musumeci, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'11" and tends to wear a yellow poncho over her likewise colored trousers and shirt. Her right leg appears badly burned and disfigured. Her white hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Rinn Musumeci, Female Half-Elf Bard 4
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Trail Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is black and very short. This hazel eyed easterner is not easily forgotten.

Personality: Trail is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She left for the east, certain she would find work there.

Motivation: She is content; and she loathes her own lifestyle

Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Immigrant, Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Trail Treat, Female Tabaxi Rogue 8
Medium (5'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He has worked as a Animal Trainer like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Optimist. Bonds: Rich, Military, Job. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Gunter Adley, Male Human Aristocrat 8
Medium (6'6") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Cloak Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is greying and her face has many wrinkles. Her eyes are green and she is always smoking a pipe.

Personality: Cloak is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Poor. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Cloak Grass, Female Tabaxi Commoner 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 7 (-2)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His brown fur is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. His father was a soldier and died while he was still young. Three was left his father's suit of armor and trained in its use and care. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Three Hummingbird, Male Tabaxi Druid 8
Medium (5'11") Tabaxi, Neutral Evil (CR 8)
Armor Class 15
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +4, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 60000 cp.


Social Check DCs

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