Callybon Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is cut short. Her thin eyebrows rest above her beady hazel eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the north to a Slave Trader, Callybon learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She struck the Slave Trader job and began her own company from there.
Motivation: Balancing her hectic life and new Slave Trader responsibilities is difficult; and she has passion for adventuring and risk
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 80 pp. Eye agate (6 gp). 1 Masterwork Common Ranged Weapon.
Kite Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a shield on her belt. She wears a broad hat to hide her balding. This hazel eyed easterner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When she was but 8 years old her parents immigrated from the east. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Optimist. Bonds: Immigrant, Slave. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate brass dragon egg (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has no fur. She has a dull look in her green eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Trail is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 6 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp.
Fargrim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. He wears his black hair up in a very large beehive style do. He has gleaming, smiling gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised by priests from a young age. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Fargrim and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Justice. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: Pink pearl (70 gp). Blue diamond (2000 gp). Peridot (70 gp). Moss agate (10 gp). Deep blue spinel (300 gp).
Pennie Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Miner does, and carries spears. She has wavy brown hair. Her thin eyebrows rest above her beady green eyes.
Personality: She is overprotective of those who hire her services. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Miner for hire.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 23 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Alexandrite (1100 gp). Deep green spinel (150 gp). Citrine (30 gp). Aquamarine (1100 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.
Hadarai Eathalena, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan Stetson hat and tan clothes. His golden hair is drawn into a tight pony tail with a skull scrunchie. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Hadarai was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Immigrant, Family, Religious. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Nelkin Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, but even with his fine clothing he looks run-down. His deerstalker hat is riddled with cuts and holes. His eyes are blue and beady.
Personality: Nelkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of drow once and for all.
History: Nelkin was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Uadjit Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. Her copper crest is slicked back into a classic pompadour. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a Jeweler, her mother struggled to pay the bills. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Uadjit was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: An old rival family wants her found; and to reunite with her absent mother
Bonds: Poor, Attractive, Family, Slave, Enemies. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 4 (-3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 300 sp.
Ulla Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. Her violet unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in hand crossbow use. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Enemies, Religious. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
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