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NPC Generator

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Advanced [show]


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a grey vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a spear. His golden hair is lengthy. He has blue eyes and a grey hat with a white feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rurik Aranore, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vepar Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She wears a colorful flower in her red hair. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A true patriot, Vepar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Vepar was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their daughter. She worked as a Bounty Hunter, and she later adopted a second daughter.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Vepar Judgment, Female Tiefling Adept 10
Medium (5'3") Tiefling, Neutral Evil (CR 10)
Armor Class 9
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Insight +7, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 600 gp. Deep blue spinel (1300 gp). Pink pearl (100 gp). Carnelian (30 gp). Chalcedony (30 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered hand crossbow and tarnished bastard sword as well. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Diggory Adley, Male Human Cleric 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 2800 gp. Deep blue spinel (900 gp). White pearl (70 gp). Moonstone (80 gp). Bloodstone (80 gp). Aquamarine (900 gp). Black opal (800 gp).


Social Check DCs


Eiravel Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man wears many layers of old clothing at all times. His clothes are grease stained in places. His hair is cut close to his head. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Eiravel Cithreth, Male Half-Elf Druid 11
Medium (5'5") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 7000 sp.


Social Check DCs


Dworic Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: Born to a Baker, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Poor. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Dworic Fallack, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Roger Paxton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His blonde hair is unkempt and raggedy. He has a dull look in his hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Roger Paxton, Male Human Rogue 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1

Possessions: Silver comb with moonstones (900 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports green clothing, slightly heavier than average wear. His scarlet crest has been sun bleached extensively. He has gold eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: Gifted from a young age, Zedaar studied abroad. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Gifted, Persistence. Bonds: Job, Nature. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Barbarian 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 16 (+3)7 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Left-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His brown fur is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Left-Handed abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Logical. Flaws: Emotional. Bonds: Military, Adventurer. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Left-Handed In the Wind, Male Tabaxi Druid 6
Medium (6'1") Tabaxi, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 pp.


Social Check DCs


Grigi Warwick, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears a white cloak and cross-gartered black stockings. Her black hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north her family was never financially stable. A freak accident while working with her Miner mother left her crippled. After a long history of fighting, Grigi and her spouse have recently divorced.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's repulsed by the pc

Ideals: Passionate. Flaws: Antagonistic, Disease, Greedy. Bonds: Poor. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Grigi Warwick, Female Half-Orc Bard 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 9 (-1)6 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 10000 cp. 8 Acid flasks.


Social Check DCs

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