Great Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large brown jacket. His long brown fur is drawn into a two foot long braid. His hazel eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to have a good time and be beloved; and he is content
Ideals: Optimist, Gifted. Flaws: Terse, Mundane. Bonds: Guardian. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Auran, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1600 gp.
Manfred Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a Stetson hat to cover his moderate length chestnut hair. This violet eyed northerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things.
Ideals: Athletic, Professionalism. Flaws: Mundane, Disease. Bonds: Religious. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is yellow and curly. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the south to a Bricklayer, Tricking learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Bricklayer. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and many dire rats want her driven away
Flaws: Addict. Bonds: Enemies, Adventurer, Job, Criminal record. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. Sardonyx (20 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.
Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his right hand. His hair is brown and curly. His violet unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: Naal was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and wishes to resurrect an old love
Flaws: Disease, Shy, Impulsive. Bonds: Attractive, In love. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Silver pearl (60 gp). Coral (60 gp). Chrysoberyl (60 gp). 3 Antitoxin. 1 Tanglefoot bags.
Enna Liadon, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She typically wears blue cloth garments or leather armor. Her whole body is exceptionally muscular. She keeps her golden hair in a flapper bob. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Guardian, Nature. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Fibblestib Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Bellfounder uniform. He has no hair. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Fibblestib isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is lazy, self-centered, vain, and jealous.
History: Fibblestib was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Bellfounder like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 140 pp. Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Old masterpiece painting (1700 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Georgina Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is unkempt and raggedy. She wears a mask on her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is content
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Gurdis Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the south to a Jeweler, Gurdis learned a great deal about her mother's area of expertise. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. She has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Philantrophist, Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 160 gp.
Bertram Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Retire the richest man in the south; and he desires power and/or immortality
Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Mentor, Adventurer. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
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