Rohesia Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her skin is fair and her fingers are delicate and long. She has dyed her greying brown hair a little too much giving a sharp brown color. This amber eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Rohesia will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She has comitted a past crime that haunts her to this day; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Artistic. Bonds: Criminal record, Slave. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. Chalcedony (80 gp).
Mordai Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large green mantle and cape that has been intricately interwoven into his black robe. His hair is greying and his face has many wrinkles. He has silver eyes and a green hat with a black feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. His childhood dream was to be a Mason, but he was a colossal failure. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Fighting. Bonds: Job, Adventurer, Poor, Slave. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp.
Gildmak Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a red shirt with thin blue vertical stripes and grey pants, marred by sweets. He keeps his blonde hair in a pixie cut. His eyes are brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Valida Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. She has shaved her head bald. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She pushes her goals aggressively. She is also a coward if confronted.
History: Valida lived on a farm with her mother, near the main road leading to a nearby town. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Masseuse and was forced into it by her family; and an old rival family wants her found
Ideals: Fighting. Flaws: Addict, Greedy, Fearful. Bonds: Family. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp.
Chaedi Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with Stetson hat. Her white hair is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Calm and collected, she is a well trained Shepherd. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: She got into the Shepherd business at a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and expand her business
Ideals: Persistence, Gifted. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 63 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1400 gp. Chalcedony (60 gp). Deep green spinel (80 gp). Black star sapphire (1000 gp). Carnelian (60 gp). Aquamarine (700 gp). White opal (1000 gp). Star rose quartz (60 gp).
Wiggens Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His tied-back hair is red. His blue eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He got into the Doctor business at a young age. Wiggens abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to halfling people
Flaws: Disease, Racist. Bonds: Adventurer, Job, Family. Occupation: Doctor
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Cloth of gold vestments (50 gp). 1 Superior lock.
Egelina Hailey, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A strong sense of loyalty to Halfling people; and seeks redemption
Flaws: Antagonistic, Racist. Bonds: Attractive, Criminal record. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2700 gp. Citrine (80 gp). Tourmaline (60 gp). Star rose quartz (80 gp). Rhodochrosite (11 gp). Banded agate (11 gp). Jasper (80 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Pink pearl (60 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wobbles Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many red ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 12)
Armor Class 11
Hit Points 50 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 300 pp. Brass mug with jade inlays (300 gp). Cloth of gold vestments (170 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (800 gp). Jeweled gold crown (6000 gp). Gold dragon comb with red garnet eye (600 gp).
Lorm Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His hair is short and black. His skin is flawless and his amber eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Lorm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lorm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorm. He was granted martial powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and to settle down with his crush
Ideals: Gifted. Bonds: Attractive, Mentor, Criminal record, Has a crush. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1300 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
