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NPC Generator

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Advanced [show]


Spring Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tattered old clothes. Her red fur is braided into rings. Her yellow eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She got into the Server business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Spring Timber, Female Tabaxi Fighter 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tree Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a pastel tunic with white highlights, and long brown pants that bunch up around her shoes. Her yellow fur is singed and shortened. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the south to a Glassblower, Tree learned a great deal about her father's area of expertise. A gifted student she started as a Gardener, but she got bored and became a Glassblower. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Joker, Impeccable. Flaws: Ugly, Forgetful. Bonds: Job, Rich. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Tree Wind, Female Tabaxi Expert 4
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Malachite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Medrash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a top hat upon his head. He is portly but not overly obese. He keeps his long green crest kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Medrash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Forgetful. Bonds: Rich, Immigrant, Enemies. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Medrash Beryntolthropal, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Theobald Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He now owns his own business.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Greedy. Bonds: Poor, Nature, Job. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Theobald Zhanini, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. Malachite (12 gp).


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Addict, Disease, Antagonistic. Bonds: Attractive. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Trey Mitchell, Male Human Rogue 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Eida Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her hair is cut close to her head. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gifted from a young age, Eida studied abroad. After coming to the age of reason, Eida took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Slave. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Eida Reedfellow, Female Halfling Rogue 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Kothûg Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Armorer like his mother before him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Rich, Job. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kothûg Morley, Male Half-Orc Warlock 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 7 (-2)5 (-3)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Chrysoberyl (40 gp). Chrysoprase (80 gp). Carnelian (80 gp). Red spinel (40 gp). 1 Tanglefoot bags.


Social Check DCs


Morkral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. He has a slight overbite and is overall scrawny. His black hair is lengthy. His hazel eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Servant

Voice: Raspy

Attributes [hide]

Morkral Fallack, Male Dwarf Wizard 10
Medium (4'0") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 20 (+5)9 (-1)
Skills Athletics +4, Deception +3
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1100 gp. Chrysoprase (30 gp). Jasper (30 gp). Rhodochrosite (9 gp). Carnelian (30 gp). Jasper (30 gp). Deep green spinel (110 gp). Freshwater pearl (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Cecily Watson, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She became a Mayor soon after.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Cecily Watson, Female Human Wizard 2
Medium (5'0") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)16 (+3) 6 (-2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 220 gp.


Social Check DCs

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