Liftrasa Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. Her chestnut hair is cut short with large spiked bangs in the front. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Entrepeneur, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 230 gp.
Sethrekar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white crest is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Sethrekar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To find somewhere to settle down; and wishes to resurrect an old love
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: In love. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Alexandrite (300 gp). Azurite (4 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of luck on her torso. She has a moderate pudge and is not very fit. She wears her brown fur down. She has a tattooed face.
Personality: She exudes charisma. She is a tour de force of persuasion. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a Mortician, her father struggled to pay the bills. Her childhood dream was to be a Mortician, but she was a colossal failure. She struck the Body Guard job and began her own company from there.
Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 48000 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Gorbundus Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his left hand. He has done his best to style his brass crest to look like a famous performer. His eyes are red.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: Gorbundus hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Gorbundus never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Persistence. Bonds: In love, Job, Enemies, Immigrant. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 23 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1600 gp.
Nithther Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He carries a battered halberd and tarnished falchion as well. He has silver crest. His eyes are red.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: The child of western immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Crown-heir
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp.
Watson Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He tends to wear a large red jacket. His head has been shaved. His ears are large.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Watson was born in the east. At a young age he loved to build and create. Cursed with vampirism at a very young age, Watson has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Addict, Disease. Bonds: Military, Job. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Ellywick Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She carries with her a set of swords on her belt, each one with a emerald on the hilt. Her hair is short and golden. She has a dull look in her brown eyes.
Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.
History: Ellywick lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Family. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Euphemia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. With bright black hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, she is a well trained Junk Dealer. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Euphemia was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Junk Dealer.
Motivation: She doesn't get along with people that don't share her tastes; and doesn't want to be a junk dealer and was forced into it by her family
Ideals: Impeccable. Flaws: Forgetful. Bonds: Job, Family, Rich. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 80000 cp. Aquamarine (800 gp). Aquamarine (800 gp). Blue quartz (15 gp). Black pearl (800 gp). Golden yellow topaz (800 gp).
Robbie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, she is an attractive figure. She wears a robe, a symbol of her god around her neck, and a nunchaku on her belt. She has shaved her head bald. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.
History: She got into the Bather business at a young age. She helped her father out around the business and became quite the natural. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robbie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 71 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 4000 gp. Smoky quartz (20 gp). Smoky quartz (20 gp). Blue sapphire (400 gp). Hematite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
