Lilith Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely black suit with blue socks and a vest with buckled shoes, and she perpetually has her bow ready. Her silver hair is slicked back into a classic pompadour. Her white eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Bounty Hunter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Lilith was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Lilith's mother didn't care for her much, and the feeling was mutual. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She would like to get married and retire; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Criminal record, Has a crush. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 900 gp. Black pearl (700 gp). Brown-green garnet (160 gp). Jet (160 gp). Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Tawna Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is well dressed, but even with her fine clothing she looks run-down. She has a hunchback. She sports a flattop hair cut. Her thin eyebrows rest above her beady amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Ugly, Emotional, Fearful, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Baradad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears a black collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His blue crest is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Baradad was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and a strong sense of loyalty to tabaxi people
Flaws: Shy, Racist. Bonds: Family, Rich. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1300 gp.
Gynk Haley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. She has wavy golden hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is content; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Antagonistic, Secretive, Mundane. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Alexandrite (400 gp). Hematite (4 gp).
Trym Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is physically well-built. His brown hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Giant, Dwarven, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Deep green spinel (140 gp). 1 Banded mail.
Frug Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a blue poncho over his likewise colored trousers and shirt. His blonde hair is long and unkept. He has a dull look in his blue eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 82 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
Possessions: 2000 gp. Red garnet (120 gp). Smoky quartz (40 gp). Malachite (12 gp). Chrysoprase (40 gp). Hematite (12 gp). Aquamarine (800 gp). Amethyst (120 gp). Bloodstone (40 gp).
Diesa Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a silver mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Diesa was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Diesa and her spouse have recently divorced.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Religious. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
Possessions: 2000 gp.
Vicky Jacobs, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she very much looks the part of a Spy. Her long black hair reaches down to her waist. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Vicky does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Vicky lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. By chance she met her brother recently and the two have been together since.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Passionate. Flaws: Depressed. Bonds: Job, Military, Family. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Sylvan, Ignan, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Quilla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her golden hair is braided into rings. She is baby faced.
Personality: She speaks before she thinks and is too direct. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Cartwright business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Cartwright soon after.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.
Ideals: Athletic, Philantrophist, Fighting. Flaws: Impulsive. Bonds: Job. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Giant, Terran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Black pearl (600 gp). 1 Minor magic item.
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