Pûgrish Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 10 (+0) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
Krimmon Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a greataxe on his belt. His hair is auburn and very short. He has a tattooed face.
Personality: Krimmon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich western family. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Krimmon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Rich, In love. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 33000 sp. 1 Minor magic item.
Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ozyman was born in the west. At a young age he loved to build and create. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Sailor job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Job, Criminal record. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (13 gp). Chalcedony (60 gp). Lapis lazuli (13 gp). 1 Minor magic item.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilthur was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich, Enemies. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Barendd Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with music.
History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Artistic. Bonds: Rich, Enemies, Immigrant, Job. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 48 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Keyleth Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a robe, a symbol of strength around her neck, and a flail on her belt. She sports silver long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Keyleth will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a pair of adventurers, Keyleth grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Fighting, Athletic, Extrovert. Flaws: Hedonist. Bonds: Adventurer. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Thunderstones.
Ghaliver Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fancy white suit. He wears his auburn hair up. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: Sold as a small child to a necromancer, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Merchant for hire.
Motivation: Half-Elven compassion; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 17 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 2000 sp.
Torbera Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She dresses like a well dressed Weaver does. Her whole body is exceptionally muscular. Her silver hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the west, but her parents moved at a very young age to the north. Like her father and her brother before her, after school she went straight into learning to become a Weaver. She left for the west, certain she would find work there.
Motivation: Further expansion of business.
Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (10 gp). 1 Half-Plate.
Ea Soft, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting black shirt and pants. Her white hair, when down, is lengthy. Her gold eyes lackadaisically let the world flow into them.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. Her parents enrolled her in a Warrior school at a young age so that she could practice her druidic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. Malachite (13 gp). Rose (50 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
