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NPC Generator

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Advanced [show]


Theren Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long white beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Nature. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Theren Markum, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 30 pp. Blue quartz (13 gp). Citrine (80 gp). Moonstone (80 gp).


Social Check DCs


Aldous Asheton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He has a very tight haircut. His green eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 3 years old his parents immigrated from the south. Aldous was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mortician. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Shy. Bonds: Poor, Has a crush, Immigrant. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Aldous Asheton, Male Human Adept 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. Rock crystal (20 gp).


Social Check DCs


Gurdis Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in earthy colors with a grey and tan handkerchief worn on her left side. Her tied-back hair is white. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gurdis is combative with any and all who dare try her patience in the slightest.

History: Gurdis was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and she'd like to take her coworkers down a peg

Ideals: Justice, Fighting, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Gurdis Burrowfound, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)15 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries ceremonial daggers. Her head has been shaved. Her eyes are likewise brown.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. As long as the job gets done she does not care how it got done.

History: She was born in the west, but her parents moved at a very young age to the south. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Orc people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Fidget, Female Half-Elf Warlock 10
Medium (5'9") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 300 pp. Red-brown spinel (60 gp). Violet garnet (200 gp).


Social Check DCs


Abad Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, grey shirt, and pastel tie. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: Born in the north to a Engraver, Abad learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants to get laid; and further expansion of business

Ideals: Joker. Flaws: Hedonist. Bonds: Job, Adventurer, Has a crush. Occupation: Engraver

Voice: German accent

Attributes [hide]

Abad Serenity, Male Tiefling Commoner 12
Medium (5'9") Tiefling, Neutral Good (CR 12)
Armor Class 11
Hit Points 19 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 2000 gp. Blue quartz (7 gp). Azurite (7 gp). Blue diamond (2000 gp). Zircon (80 gp). Jasper (80 gp). Citrine (80 gp). Freshwater pearl (7 gp). Brown-green garnet (50 gp). Rich purple corundum (1000 gp).


Social Check DCs


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His blonde hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. A freak accident while working with his Fletcher father left him crippled. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Hupe Greenleaf, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 64 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10 pp. Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Naal Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a blue and yellow robe with the hood down. His white hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Naal Amakiir, Male Elf Warlock 13
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Auran
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 4000 gp.


Social Check DCs


Shanairla Meliamne, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and dresses in blue turtlenecks beneath a brown coat with green slacks. She is bald on top and has large blonde tufts of hair around her ears. Her blue eyes peer out from beneath her Stetson blue hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Shanairla was born the youngest of three triplets. Through the years after Shanairla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Shanairla's mother didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Family. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Shanairla Meliamne, Female Elf Aristocrat 9
Medium (4'9") Elf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)14 (+2) 14 (+2)5 (-3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +5

Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kabbarg Cason, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who is wearing the road beaten gear of a warrior, she is not a threatening figure. Her golden hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, she has a hard time making friends. Further she is a bit of a stoner and is frequently out of it.

History: A powerful slaver made her what she is. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Kabbarg and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Antagonistic, Addict. Bonds: Mentor, Nature. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Kabbarg Cason, Female Half-Orc Sorcerer 4
Medium (5'6") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs

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