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NPC Generator

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Advanced [show]


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black fur is kept up in a ponytail inside a deerstalker hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Three is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with painting.

History: Three was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Poor. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Three Wind, Male Tabaxi Monk 5
Medium (6'2") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His moppish brown hair is in a traditional bowl cut. He has gray eyes and a yellow hat with a blue feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Joker. Flaws: Racist, Mundane. Bonds: Immigrant, Rich. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Trym Meliamne, Male Half-Elf Warlock 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 6 (-2)14 (+2)
Skills Intimidation +5
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 4000 sp.


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bald on top and has large chestnut tufts of hair around her ears. She wears an eyepatch.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: She got into the Stableman business at a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business; and to be a mayor again

Flaws: Ugly, Depressed. Bonds: Rich, Adventurer, Job. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Caramip Timbers, Female Gnome Barbarian 11
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 97 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 600 gp. Red spinel (160 gp). Golden pearl (160 gp). Alexandrite (1600 gp). Malachite (9 gp).


Social Check DCs


Mozikth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a green shirt with thin yellow vertical stripes and tan pants. He has wavy white crest. His red eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Rich, Slave. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mozikth Fharngnarthnost, Male Dragonborn Aristocrat 8
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Golden pearl (120 gp).


Social Check DCs


Werydd Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears her golden hair up in a very large beehive style do. Her eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Werydd embodies much of what other species detest in the Dwarves. She has a minor phobia of water and hates getting wet.

History: She was born blind and as such lacked many opportunities for work. In her 10th year, her parents were killed by a orcs raid, leaving Werydd alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to work out more often; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Antagonistic, Fearful, Disease. Bonds: Enemies. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Werydd Helcral, Female Dwarf Rogue 4
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 16 (+3)6 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Immeral Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, blue, dusty cloak. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Persistence, Impeccable. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Immeral Nailo, Male Elf Adept 6
Medium (4'10") Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Osco Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Attractive. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Osco Stonebridge, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Violet garnet (900 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Spear Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in pastel turtlenecks beneath a blue coat with brown slacks. Her fur is cut close to her head. Her hazel eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud

Ideals: Joker. Flaws: Impulsive. Bonds: Military, Job, Enemies. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Spear Prim Posies, Female Tabaxi Expert 9
Medium (6'5") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)11 (+0) 12 (+1)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1400 gp. Amber (100 gp). Red garnet (100 gp). Alexandrite (1000 gp). Star rose quartz (20 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Banded agate (6 gp). Violet garnet (1000 gp).


Social Check DCs


Anselm Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears his white hair up. His amber eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Addict, PTSD. Bonds: Job, Military. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Accord, Male Half-Elf Aristocrat 8
Medium (5'4") Half-Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 10000 sp.


Social Check DCs

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