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NPC Generator

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Advanced [show]


Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a green poncho over his likewise colored trousers and shirt. His white crest is matted, messy, and big. He has a dull look in his red eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north his family was never financially stable. Azzakh was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sellsword. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Poor. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Azzakh Zzzxaaxthroth, Male Dragonborn Rogue 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 3 (-4)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Randal Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears yellow painted combat armor at almost all times. His red hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Opinionated, Pacifist. Flaws: Ugly. Bonds: Religious. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Randal Harper, Male Half-Elf Bard 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 19000 sp.


Social Check DCs


Zook Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: A skeptical and narcissistic man, Zook's first love is himself. His second love is also himself. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Zook took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Zook Bafflestone, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Holy water. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Qemuel Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a green costume with the symbols of death on his torso. His hair is purple and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Qemuel's homeland. Qemuel decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Qemuel Harmony, Male Tiefling Barbarian 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Cockaby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears a fancy blue suit. His left hand appears badly burned and disfigured. He has a long golden beard with little hanging trinkets. He has green eyes and a blue hat with a yellow feather.

Personality: He has always had a great fascination with Tiefling culture. He uses divination through singing.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: Many drow want him driven away.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Cockaby Shadowcloak, Male Gnome Monk 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 139 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +4 / 4d6-1, Grapple -1

Possessions: 900 pp. Hematite (11 gp). Black pearl (1500 gp). Banded agate (11 gp). Pink pearl (70 gp). Sardonyx (80 gp). Star ruby (1000 gp). Iolite (80 gp). Onyx (80 gp). Banded agate (11 gp). Blue quartz (11 gp). Banded agate (11 gp). Banded agate (11 gp). Rich purple corundum (1000 gp).


Social Check DCs


Reeza Fidget, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'11" and is well dressed, but even with her fine clothing she looks run-down. Her left hand appears badly burned and disfigured. Her hair is always cut to a buzz. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She believes the world needs to unite to get rid of goblins once and for all.

History: Reeza hails from a village terrorized by goblins. Her mother was a soldier and died while she was still young. Reeza was left her mother's suit of armor and trained in its use and care. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC.

Flaws: Insane. Bonds: Enemies, Military, Has a crush. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Reeza Fidget, Female Half-Orc Ranger 5
Medium (5'11") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)14 (+2) 18 (+4)11 (+0)
Skills Athletics +7, Intimidation +3
Senses Passive Perception 14
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears red cloth garments or leather armor. He is an epitome of beauty. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Hamil embodies much of what other species detest in the Halflings. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Hamil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Server

Voice: French accent

Attributes [hide]

Hamil Stoutman, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 500 gp. Blue sapphire (500 gp). Deep green spinel (100 gp). Silver pearl (100 gp). Jet (100 gp).


Social Check DCs


Tiaathque Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her silver hair in a flapper bob. Her eyes are blue.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tiaathque was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tiaathque grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tiaathque. After months of barely getting by, Tiaathque managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Athletic, Joker, Persistence. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Tiaathque Sylvaranth, Female Elf Rogue 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)18 (+4) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 240 gp. 1 Masterwork manacles.


Social Check DCs


Caeldrim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat, and a wedding ring on his left hand. He wears a broad hat to cover his moderate length red hair. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He struck the Courier job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Extrovert. Flaws: Insane. Bonds: In love, Military, Job. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Caeldrim Qualanthri, Male Elf Barbarian 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Average lock.


Social Check DCs

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