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NPC Generator

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Advanced [show]


Dadalan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has moderate length gold crest. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dadalan was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Optimist, Impeccable. Bonds: Immigrant, Adventurer, Attractive. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dadalan Zzzxaaxthroth, Male Dragonborn Paladin 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 7 (-2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 26000 sp.


Social Check DCs


Prosperine Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a black armored body suit, with a simple tan line shooting up and back down. She has done her best to style her black hair to look like a famous performer. This red eyed westerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in the west her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Prosperine never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, In love. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Prosperine Charisma, Female Tiefling Fighter 7
Medium (4'8") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Dayereth Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. Dayereth was born on a far southern forest where he grew up under the tutelage of his father, an expert Sage. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Dayereth Amastacia, Male Elf Paladin 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)11 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Iolite (20 gp). Deep green spinel (50 gp). Rose (20 gp).


Social Check DCs


Oblar Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. With a patchy golden beard and wild golden hair. His eyes are brown and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He is searching for what he claims is his rightful reward.

Motivation: Tabaxi compassion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Oblar Reedfellow, Male Halfling Fighter 10
Small (3'2") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 56 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Aquan
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Coral (70 gp). Azurite (9 gp). Hematite (9 gp). Tourmaline (70 gp). Moonstone (40 gp). Citrine (40 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Geva Marleigh, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with grey colored cloaks and clothing. She wears her hair in dreadlocks. Her eyes are amber and beady.

Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her father. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels threatened by others.

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Criminal record. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Geva Marleigh, Female Human Bard 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp.


Social Check DCs


Peter Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His silver hair and beard is wavy and long. His eyes are green and beady.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Mentor. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Peter Berevan, Male Half-Elf Rogue 8
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 20 (+5)15 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 12000 sp. Obsidian (8 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is bristling with hidden weapons, mostly crossbows and pickaxes. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Criminal record, Rich, Military. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Alston Garrick, Male Gnome Fighter 9
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 66 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)6 (-2) 10 (+0)9 (-1)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. Freshwater pearl (7 gp). Lapis lazuli (7 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His long orange fur is drawn into a two foot long braid. His eyes are green.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is frequently practicing swordplay.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Quick reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Bonds: Attractive, Immigrant, Poor, Has a crush, Military. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Quick Shore, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 sp.


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large pastel mantle and cape that has been intricately interwoven into her tan robe. She wears a colorful flower in her black fur. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Pelt hails from a village terrorized by drow. She worked as a nervous Miller and found it very stressful. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: To find somewhere to settle down; and many drow want her driven away

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Candle, Female Tabaxi Adept 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 5000 sp.


Social Check DCs

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