Kasdeya Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears dark leathers with embroidery. Her white hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food she seems plenty friendly. She is able to fit into much smaller and tighter spaces than normal.
History: Kasdeya was born with her mother's beautiful face. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the west
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Modean Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered lance and tarnished bow as well. His brown hair is singed and shortened. His eyes are likewise white.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He has achieved small success as a Doctor.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
Possessions: 600 gp. 1 Minor magic item.
Vanchu Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a perfectly clean shirt and pair of pants. Her blonde hair is cut jaggedly and amateurishly. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food she seems plenty friendly. She is skeptical of what others tell her and is slow to trust.
History: Vanchu lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Retire the richest woman in the north; and to unite with her sister
Ideals: Philantrophist, Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Agatha Atherton, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries with her a set of sais, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her red hair is long and unkept. She has green eyes and a brown hat with a violet feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 12000 sp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (120 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). A roughly beaten golden orb (120 gp).
Ernest Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His skin is also unnaturally pale. He has shaved his head bald. This hazel eyed southerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast mountains. A gifted student he started as a Bookbinder, but he got bored and became a Engraver. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp. 1 Minor magic item.
Arannis Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a violet and red handkerchief worn on his left side. He wears a deerstalker hat to hide his balding. His gray eyes lackadaisically let the world flow into them.
Personality: Arannis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Animal Trainer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 13)
Armor Class 9
Hit Points 138 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan, Infernal
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 1000 gp. Sapphire pendant on gold chain (2300 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. His brown hair is cut short. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Rurik was born the youngest of three triplets. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Terse. Bonds: In love, Family, Adventurer. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 108 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 33000 sp. Zircon (60 gp). Rich purple corundum (1000 gp). Hematite (11 gp). Banded agate (11 gp). Azurite (11 gp). Bloodstone (60 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the south. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and retire the richest man in the south
Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Fivin Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue feathered hat and blue clothes. He wears his golden hair up. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Fivin hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many brigands want him driven away.
Ideals: Optimist, Entrepeneur. Bonds: Enemies, Rich. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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