Uthemar Berevan, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue coat over a yellow low-cut shirt, and a broad hat upon his head and is in decent physical shape. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west to a Priest, Uthemar learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Silver comb with moonstones (200 gp).
Fallond Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. He has several tiny sapphire earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Fallond hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Shy, Racist. Bonds: Rich, Adventurer, Enemies. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1700 sp.
Grai Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a white cloak and cross-gartered grey stockings. She has a hunchback. Her hair is long and white with streaks of auburn, and is pulled back with small white clips. Her gray eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Grai was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Addict, Insane. Bonds: Slave, Military. Occupation: Bookbinder
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. 1 Everburning torch.
John Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: John was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting. Bonds: Adventurer, Poor, Guardian, Job. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Coral (60 gp). Carnelian (60 gp). Violet garnet (700 gp). Tiger eye turquoise (12 gp). 1 Masterwork Common Melee.
Gerard Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with top hat. His hair is auburn and curly. His eyes, though not visible through his cowl, are hazel.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Cook.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 370 pp. Banded agate (16 gp). Banded agate (16 gp). Rhodochrosite (16 gp). Rich purple corundum (1200 gp). Sard (70 gp). Black opal (1200 gp). Rhodochrosite (16 gp). Golden yellow topaz (1400 gp). Sard (70 gp).
Arnold Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce hazel eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has recently gotten a pet goose that steals things from people.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Job, Criminal record, Poor, Immigrant, In love. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 40000 cp. Onyx (60 gp). Tourmaline (140 gp). Carnelian (60 gp). Violet garnet (1100 gp).
Bidreked Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Sellsword does. He wears his scarlet crest down. This red eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict. Bonds: Job, Enemies, Rich, Immigrant. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 108 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. Malachite (4 gp). Golden yellow topaz (400 gp). Onyx (30 gp). Carnelian (30 gp). Sardonyx (30 gp). Rich purple corundum (1100 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her spear. Her silver hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and she is content
Ideals: Joker, Extrovert. Flaws: Ugly, Mundane. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 110 pp. Red spinel (120 gp). Jet (120 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.
Karg Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black tunic with pastel highlights, and long grey pants that bunch up around his shoes. His golden hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Karg was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He's in love; and he has a crush on the local barkeep
Ideals: Impeccable. Flaws: Mundane, Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. 1 Masterwork Heavy wooden shield.
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