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NPC Generator

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Advanced [show]


Cumpen Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is lengthy. Her face is scarred and worn.

Personality: Eccentric and domineering, Cumpen will drive conversation. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the south. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Has a crush, Adventurer. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Cumpen Loofollue, Female Gnome Cleric 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 19 (+4)7 (-2) 10 (+0)9 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Erky Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" western man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He has a very tight haircut. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Fearful, Mundane, Ugly. Bonds: Rich, Job. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Erky Glittergem, Male Gnome Bard 7
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 14 (+2)7 (-2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Stableman for hire.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Religious, Job, In love. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Enialis Othronus, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Black pearl (600 gp).


Social Check DCs


Wrenn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man is renowned for his bright tan suits and hats. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.

Personality: Calm and collected, he is a well trained Sculptor. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Sculptor job and began his own company from there.

Motivation: Many illithids want him driven away.

Ideals: Athletic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Wrenn Shadowcloak, Male Gnome Rogue 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Charles Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Military, Adventurer. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Charles Ainsley, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Auran, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Beatrice Hallewell, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She is bristling with hidden weapons, mostly crossbows and rapiers. She wears her hair in dreadlocks. Her ears are large.

Personality: Beatrice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Beatrice Hallewell, Female Human Warrior 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Mary Radcliffe, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. She wears her golden hair up. Her face is scarred and worn.

Personality: She is calm most of the time but flees social interaction. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the old dungeon and found the beat up sword and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record, Nature. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Mary Radcliffe, Female Human Expert 10
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 9
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Insight +4, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 80 pp. Carnelian (70 gp). Coral (90 gp). Emerald (1200 gp).


Social Check DCs


Oriff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is typically in her Armorer uniform. With wild brown hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She exudes charisma. She is a tour de force of persuasion. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Oriff was born in the south. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has achieved small success as a Armorer.

Motivation: Further expansion of business; and balancing her hectic life and new armorer responsibilities is difficult

Ideals: Persistence. Bonds: Job, Attractive, Immigrant, Adventurer. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Oriff Burrowfound, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)6 (-2) 17 (+3)15 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5

Possessions: 350 gp.


Social Check DCs


Diggory Bradley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he is generally well dressed albeit a few years behind the times. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Diggory Bradley, Male Human Paladin 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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