Astaro Generous, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her chestnut hair is braided into rings. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Astaro was born in the west. At a young age she loved to build and create. She worked as a nervous Healer and found it very stressful. She became a Healer soon after.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Attractive, Job. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1800 sp.
Aura Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her cinnamon fur is thinning but still full. Her copper eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, she has a hard time making friends. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gifted student she started as a Jeweler, but she got bored and became a Mason. She moves from town to town, unable to find a place to settle.
Motivation: To be a Jeweler again; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant, Debt. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 120 pp. Golden pearl (40 gp). Black pearl (500 gp). Iolite (30 gp). Alexandrite (500 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" southern man, he is wearing a long, white cloak. He has a very tight haircut. This hazel eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the south to a Tanner, Krimmon learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He became a Tanner soon after.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor, Job, Slave. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 167 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 6000 gp. Coral (150 gp). Eye agate (6 gp). Red spinel (150 gp). Malachite (6 gp). Red garnet (150 gp). Freshwater pearl (6 gp). Eye agate (6 gp). Banded agate (6 gp). Hematite (6 gp). Malachite (6 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Amethyst (150 gp). Red spinel (150 gp). Tourmaline (150 gp). Zircon (20 gp). Freshwater pearl (6 gp). Violet garnet (1500 gp). Tiger eye turquoise (6 gp). 1 Medium magic item. 1 Medium magic item.
Right-Handed Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His gray fur is slicked back into a classic pompadour. His half smiles and copper eyes are beguiling and draw you in.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs
Ideals: Logical. Bonds: Attractive, Criminal record, Religious. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 130 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Druidic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 3000 gp. Deep blue spinel (1100 gp). Alexandrite (1100 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Red garnet (150 gp). Aquamarine (1100 gp). Jet (150 gp). Freshwater pearl (7 gp). Tourmaline (150 gp). Smoky quartz (20 gp). Onyx (20 gp). Eye agate (7 gp). Rock crystal (20 gp). Fire opal (1500 gp).
Darrow Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Darrow was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Meriele Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear ponchos typically of a light blue in addition to tight pants. She sports blonde long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She works hard and plays hard.
History: The child of a Bookbinder, who enjoyed hunting, Meriele was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Insomniac, Hedonist. Bonds: Immigrant, Adventurer, Nature, Attractive. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 6000 sp. Silver pearl (70 gp).
Fivin Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'9". He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fivin took refuge in the large cave and found the beat up sai and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fivin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Nature, Enemies. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2400 sp.
Suhnae Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple blue robe with black stripes complete with hood. His black hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Suhnae lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter
Ideals: Optimist. Bonds: Adventurer, Family, Debt, Job. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 34 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Violet garnet (600 gp). Blue star sapphire (700 gp). Moss agate (8 gp).
Blorg Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted, Logical. Bonds: Attractive, Job, Nature. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp.
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