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NPC Generator

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Advanced [show]


Kiirith Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Layabout does. Beneath his clothing is a huge mess of scar tissue. His crest is brass, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Carpenter, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic. Bonds: Job, Slave, Attractive. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Kiirith Hashphronyxadyn, Male Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)8 (-1) 17 (+3)17 (+3)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Vondal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple brown robe with white stripes complete with hood. He keeps his long red hair kept up in a rat tail. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a island tribe. He moved out north to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Passionate. Bonds: Criminal record, Nature, Rich. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Vondal Burrowfound, Male Dwarf Warrior 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 65 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4

Possessions: 300 pp. An abacus with copper, silver and gold markers (160 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (160 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Left-Handed Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear brown clothing when she does not wear armor. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. She has a dull look in her yellow eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.

History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: She is content.

Ideals: Philantrophist. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Left-Handed Of Dragons, Female Tabaxi Commoner 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 8
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 17 (+3)10 (+0)
Skills Arcana +2, Athletics +4
Senses Passive Perception 13
Languages
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paela Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. She has black hair. Her eyes are amber and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A deep hatred of goblins; and money/treasure

Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Job, Enemies. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Paela Strongbones, Female Halfling Ranger 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Deep blue spinel (300 gp). Star rose quartz (70 gp).


Social Check DCs


Rosalind Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has blonde hair. Her eyes are gray.

Personality: She is irascible and easily irritated. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Rosalind was born with her father's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Doesn't want to be a Carter and was forced into it by her family; and find a way to reverse the transformation of her sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Family. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Rosalind Martell, Female Half-Elf Rogue 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)8 (-1) 12 (+1)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 90 pp. Emerald (400 gp).


Social Check DCs


Chad O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a tight violet one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His brown hair, when down, is lengthy. His face is scarred and worn.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Chad O'Leary, Male Half-Elf Cleric 4
Medium (5'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Terran, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gûndza Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Gûndza was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: To prove his worth to the world; and to unite with his brother

Flaws: Impulsive. Bonds: Slave, Job, Adventurer, Mentor, Family. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Gûndza Merton, Male Half-Orc Warrior 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. His violet eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aramil took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Aramil Holland, Male Half-Elf Paladin 2
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Sapply Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered music. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Sapply Welber, Male Gnome Paladin 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs

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