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NPC Generator

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Advanced [show]


Bathin Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is black and curly. His black eyes are slightly larger than normal.

Personality: Bathin is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Bathin Ignominy, Male Tiefling Ranger 7
Medium (6'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp.


Social Check DCs


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is kept up in a ponytail inside a Stetson hat. His gray eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Manfred Richie, Male Human Expert 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Cartwright profession.

History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Cook soon after.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Immigrant, Job, Mentor. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Marlee, Male Human Bard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)16 (+3) 14 (+2)7 (-2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Aquan, Ignan, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 600 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Banker profession.

History: Nalral was born the youngest of three triplets. One day when Nalral was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nalral was heart-stricken from the event, and his father started working long hours to provde for them. He inherited the family business which he has now maintained for 4 years.

Motivation: He's repulsed by the PC; and to be a banker again

Flaws: Shy, PTSD, Antagonistic. Bonds: Job, Family. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Nalral Aranore, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp. 3 Tanglefoot bags.


Social Check DCs


Hobart Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time, and he perpetually has his spear ready. He has moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated, Joker. Bonds: Military, Adventurer. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Hobart Goldfound, Male Halfling Druid 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezean Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and carries crossbows. She keeps her white crest in a flapper bob. Her eyes are gold.

Personality: Eccentric and domineering, Jezean will drive conversation. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised by priests from a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting, Extrovert. Bonds: Religious, Mentor, Rich. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Jezean Nemmonis, Female Dragonborn Commoner 7
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 4 (-3)13 (+1)
Skills Animal Handling +0, Religion +6
Senses Passive Perception 7
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 100000 cp. Fiery yellow corundum (1000 gp). Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Rinn Raethran, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is dressed in a clean blue cloak covering her clean studded leather, and is pretty ugly. Her hair is long and blonde with streaks of auburn, and is pulled back with small blue clips. She wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Rinn embodies much of what other species detest in the Elves. She takes great joy in being the best Priest in town.

History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She ran away from her former home and has been making her living as a Priest for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a priest and was forced into it by her family

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Rinn Raethran, Female Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Masterwork manacles.


Social Check DCs


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He has done his best to style his red fur to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sun was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Flaws: Shy. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Sun Of Claws, Male Tabaxi Bard 13
Medium (5'2") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 28 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)6 (-2) 11 (+0)17 (+3)
Skills Investigation +2, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 pp. Star rose quartz (30 gp). Bloodstone (30 gp). Coral (130 gp). Alexandrite (800 gp). Star ruby (1500 gp). Pink pearl (130 gp). Violet garnet (800 gp). Banded agate (12 gp). Peridot (30 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She is renowned for her bright yellow dresses and hats. Her black hair is cut short. Her green eyes lackadaisically let the world flow into them.

Personality: While she acts the brute, she is far gentler than she would appear. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Margery hails from a village terrorized by orcs. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: Someone believes her a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Margery Callan, Female Half-Elf Fighter 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 14 (+2)16 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Azurite (7 gp). Tourmaline (90 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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