Tûgog Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He wears his golden hair up. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Tûgog hails from a village terrorized by drow. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic. Bonds: Religious, Enemies, Slave. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp.
Raymond Yeardley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tight fitting grey shirt and pants. His whole body is exceptionally muscular. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his sister
Ideals: Impeccable, Gifted, Fighting. Flaws: Impulsive. Bonds: Immigrant. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp.
Valanthe Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in yellow turtlenecks beneath a white coat with brown slacks. Her tied-back hair is brown. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is used to getting what she wants. In part because she is a meticulous planner.
History: Valanthe hails from a village terrorized by gnolls. When Valanthe reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many gnolls want her driven away
Ideals: Professionalism. Flaws: Insomniac, Terse. Bonds: Enemies, Military. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Ignan, Terran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp.
Riswynn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'2" and is a bit bulky. She is very muscular particularly in the legs. She wears grey trousers with white and green striped suspenders. She wears various colorful collared shirts. Her blonde hair is cut jaggedly and amateurishly. She has several tiny topaz earrings on each ear.
Personality: Aggressive, abrasive, and angry, Riswynn embodies much of what other species detest in the Dwarves. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Sold as a small child to a brothel owner, Riswynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted from career to career and currently works as a Architect.
Motivation: She's looking for her big break.
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Adventurer. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 320 gp. 4 Holy water.
Millicent Blackwood, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of falchions, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is cut short. Her skin is flawless and her amber eyes scan people very quickly.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Artistic. Flaws: Emotional. Bonds: Poor, Attractive. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Glim Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is matted, messy, and big. His green eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Religious, Immigrant. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 62 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 4d6-4, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Jeweled anklet (3000 gp). A silver and pearl hairclip (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Sapphire pendant on gold chain (2700 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item.
Hobart Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern man, he prefers to wear red pants and tee shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Forgetful. Bonds: Guardian, Rich, Adventurer. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 5 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Arara Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her brown hair is cut short with large spiked bangs in the front. Her blue eyes are passionate and lively.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is an amazing painter.
History: Arara lived on a farm with her mother, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 65 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Chalcedony (70 gp). Tiger eye turquoise (10 gp). White opal (800 gp). Aquamarine (1600 gp). Blue quartz (10 gp). Red-brown spinel (110 gp). Obsidian (10 gp). Malachite (10 gp). 1 Minor magic item.
Sumnes Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her white hair is cut jaggedly and amateurishly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Addict, Sensitive. Bonds: Rich. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1200 sp.
Shout outs: Stacey, mike richard, HilloDark, Brian Tanner, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!