Sorath Blur, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is matted, messy, and big. Her eyes, though not visible through her cowl, are black.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a very good compulsive liar and kleptomaniac.
History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Flaws: Ugly, Sensitive. Bonds: Criminal record, Mentor. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 10)
Armor Class 10
Hit Points 49 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Halfling, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Just what you see.
Shamash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple green robe with grey stripes complete with hood. His black crest is greasy and uncared for. He has red eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC.
Flaws: Ugly, Shy, PTSD. Bonds: Slave, Immigrant. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thorin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long golden beard with little hanging trinkets. His gray eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 61 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Lapis lazuli (6 gp). Silver pearl (100 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Egelina Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants. She carries with her a set of greatswords on her belt, each one with a amber on the hilt. She has wavy silver hair. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She loves telling others what to do and how they should feel about things. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a desert tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Opinionated, Impeccable. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2000 cp.
Enialis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and grey robe with the hood down. He has a moderate pudge and is not very fit. His brown hair is greasy and uncared for. He wears a mask on his face.
Personality: Enialis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Enialis was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his singing dream.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 80000 cp. Jade (110 gp).
Kite Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is generally shirtless and showing off her tattooed chest. Her beige fur is knotted and matted. She has yellow eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered poetry. She has dedicated herself to building a better world.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Joker, Artistic, Impeccable. Bonds: Slave, Adventurer. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
Possessions: 250 gp. Aquamarine (200 gp). Moss agate (11 gp). Sard (60 gp). 1 Half-Plate.
Antrara Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears green painted combat armor at almost all times. Her bronze crest is heavily combed to the left. She has several tiny amber earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted arcane powers by her dying sister.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Cynical. Bonds: Rich. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Murook Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time. Her hair is cut close to her head. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.
History: Murook was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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