Sybil Barney, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her hair is white and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with her god.
History: Sybil was born in the north. At a young age she loved to build and create. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined, Persistence, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp. Violet garnet (200 gp).
Williamina Oakley, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down, and she perpetually has her trident ready. Her brown hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family She moved from fad to fad and when she turned 15 she discovered music. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she is a bit of a kleptomaniac
Ideals: Fighting, Artistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 160 pp. White pearl (40 gp). Chrysoberyl (40 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Rayden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his auburn hair up in a very large beehive style do. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across
History: He was born in a small forest village. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 50 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp.
Luthra Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She is muscular with a powerful set of arms. She is bald on top and has large red tufts of hair around her ears. She has violet eyes and a tan hat with a white feather.
Personality: She has always had a great fascination with Gnomish culture. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When she was but 3 years old her parents immigrated from the north. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Luthra managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A strong sense of loyalty to Gnomish people; and she is greedy
Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Criminal record. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Halfling, Terran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. Brown-green garnet (120 gp). Deep blue spinel (800 gp). Tiger eye turquoise (11 gp). Chrysoprase (70 gp).
Matilda Langley, Female Human [Permalink]
Personal [hide]
Description: This woman wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has a penchant for wearing a ring with an oversized opal on her right hand. With bright white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is frequently practicing swordplay.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She is content.
Flaws: Mundane. Bonds: Rich, Attractive, Military. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Chrysoberyl (70 gp).
Mozû Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Doctor. He is bald on top and has large golden tufts of hair around his ears. He has a dull look in his brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mozû grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mozû. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 40000 cp. Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (100 gp).
Flask Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, brown cloak, and a wedding ring on his left hand. His fur is red and very short. His hazel eyes peer out from beneath his small brown hat.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Rich, Immigrant, Family. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Thunderstones. 1 Holy water.
Sun Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her halberd. She keeps her long brown fur kept up in a rat tail. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Sun was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sun's mother didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and she has a crush on the local gardener
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Kody Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Navigator. With a patchy blonde beard and wild blonde hair. His eyes are likewise hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, his parents were killed by a dire rats raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Fighting. Bonds: Immigrant, Military, Rich, Enemies. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Large well-done wool tapestry (600 gp).
Shout outs: Stacey, Rachel Anderson, Erik Abrahamsen, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!