Beloril Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. He sports a long black beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Beloril is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Sard (40 gp). 1 Half-Plate.
Chay Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy red pantaloons and a white scarf. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Performer for hire.
Motivation: Money/treasure; and to be a map maker again
Bonds: Attractive, Family, Nature, Job, Rich. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky pastel painted plate armor. She wears her brown fur up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She has all her life been fascinated with poetry.
History: Tree lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To end her boredom; and she is content
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Gomory Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Zaffrab Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 60 pp. 1 Minor magic item.
Megren Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her crest is cut close to her head. Her red eyes peer out from beneath her small black hat.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invites people to come help in her community garden.
History: Megren was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Adventurer for hire.
Motivation: Expand her business.
Ideals: Philantrophist. Flaws: Ugly, Depressed, PTSD. Bonds: Job. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +6
Possessions: 200 gp. Cloth of gold vestments (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shax Sage, Female Tiefling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her hair is short and black. Her ears are large.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Shax was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Extrovert. Flaws: Ugly, Greedy. Bonds: Family. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Guy Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. He has a slight overbite and is overall scrawny. His black hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and revenge
Flaws: Disease. Bonds: Enemies, Military, Rich, Adventurer. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 200 sp.
Cecily Bing, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her pickaxe always slung over her shoulder. Her blonde hair is braided into rings. Her amber eyes are passionate and lively.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born in the west. Cecily was born on a far western desert where she grew up under the tutelage of her father, an expert Knight. She is searching for what she claims is her rightful reward.
Motivation: To protect her home; and a need for knowledge about a nearby landmark
Flaws: Cynical. Bonds: Criminal record, Immigrant, Adventurer, Guardian. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 20 pp.
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