Valanthe Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her eyes are hazel and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she feels threatened by others
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, In love. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Balifra Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her golden hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She has always had a great fascination with Dragonborn culture. She works hard and plays hard.
History: Sold as a small child to a necromancer, Balifra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the east, certain she would find work there.
Motivation: To pay off her debts; and dragonborn compassion
Flaws: Racist, Hedonist. Bonds: Mentor, Immigrant, Debt. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 8
Hit Points 31 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
Possessions: 110000 cp. Brass mug with jade inlays (400 gp).
Nadarr Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green coat over a black low-cut shirt, and a broad hat upon his head, and is pretty ugly. His crest is green and curly. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Nadarr was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 14)
Armor Class 11
Hit Points 143 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +4
Possessions: 100 pp. Finely wrought small gold bracelet (70 gp). An abacus with copper, silver and gold markers (70 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item.
Riswynn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her bastard sword always slung over her shoulder. She is physically well-built. Her auburn hair is braided into rings. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Riswynn studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Decarabia Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'3" northern woman, she has the majority of her body covered in plate. Her dark red hair is thinning but still full. Her eyes, though not visible through her cowl, are black.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Decarabia lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal poetry training, and achieved minor success. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.
Motivation: Doesn't want to be a Gardener and was forced into it by her family.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 600 gp.
Akra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" southern woman, she wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to hide her balding. Her red eyes peer out from beneath her wide-brimmed green hat.
Personality: Akra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Akra was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Akra was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg
Ideals: Extrovert. Bonds: Rich, Job, Military, Adventurer. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp.
Rosamund Everly, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a brown suit. She keeps her black hair in a flapper bob. She wears an eyepatch.
Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast forest. Rosamund was born on a far northern forest where she grew up under the tutelage of her father, an expert Apothecary. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Blue sapphire (1300 gp). Fiery yellow corundum (1300 gp).
Harriet Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She likes to wear ponchos typically of a light white in addition to tight pants. Her auburn hair is kept up in a ponytail inside a deerstalker hat. She has several tiny topaz earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.
Motivation: To share knowledge with the world; and she is greedy
Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Rich, Military. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Gale Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man has a large brown mantle and cape that has been intricately interwoven into his tan robe. His orange fur is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Military, Rich. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
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Their contribution stands as a beacon of hope for all adventurers!