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NPC Generator

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Advanced [show]


Gimble Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His white hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Ugly, Mundane. Bonds: Rich. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Gimble Munggen, Male Gnome Warlock 10
Small (3'5") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +5, Religion +7
Senses Passive Perception 11
Languages Common, Gnome, Auran, Dwarven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tenena Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is knotted and matted. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She comes from a rich northern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Flaws: Greedy, Hedonist. Bonds: Attractive, Rich. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Tenena Oomtrowl, Female Gnome Druid 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 230 gp.


Social Check DCs


Tarhun Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His brass crest is lengthy. His eyes are red and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and an old rival family wants him found

Ideals: Professionalism, Logical. Flaws: Sensitive, Mundane. Bonds: Family. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Tarhun Kerrhylon, Male Dragonborn Wizard 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1400 gp. Sapphire pendant on gold chain (600 gp). A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vistra Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears brown trousers with red and black striped suspenders. She wears various colorful collared shirts. She has chestnut hair. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.

History: Vistra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To unite with her brother; and retire the richest woman in the west

Ideals: Pacifist, Entrepeneur. Flaws: Shy. Bonds: Poor, Family. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Vistra Steelfist, Female Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 100 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)11 (+0) 17 (+3)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 1000 gp. Sard (70 gp). Tiger eye turquoise (7 gp). Alexandrite (700 gp). Amethyst (60 gp). Chalcedony (70 gp). Azurite (7 gp). Silver pearl (60 gp). Freshwater pearl (7 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Sharps, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey feathered hat and grey clothes. He has a small bristly mustache and wavy black hair. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to reunite with his absent mother

Ideals: Disciplined, Justice. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Sharps, Male Human Ranger 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Tourmaline (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He has gold eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Fisher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly. Bonds: Adventurer, Rich, Job, Religious. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Ahrim Merit, Male Tiefling Barbarian 9
Medium (5'11") Tiefling, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 34 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and he perpetually has his monstrous two handed axe ready. He keeps his brown hair in a pixie cut. His green eyes are passionate and lively.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Extrovert. Bonds: Nature, Criminal record, Poor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Hornsby, Male Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Obsidian (11 gp).


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She is dressed in earthy colors with a grey and brown handkerchief worn on her right side. Her golden hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will rave to anyone who will listen. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's looking for her big break; and she uses money and sex appeal to get what she needs

Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Dariff Dankil, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp. 1 Masterwork studded leather.


Social Check DCs


Kansif Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. She has styled her red hair well, parting it to the left. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic woman, Kansif's first love is herself. Her second love is also herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Entrepeneur, Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Kansif Berkeley, Female Half-Orc Rogue 6
Medium (4'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +4, Athletics +7
Senses Passive Perception 14
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +7

Possessions: Malachite (10 gp). Smoky quartz (20 gp). Coral (40 gp).


Social Check DCs

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