Gunter Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the large cave and found the beat up sai and armor he uses now. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Ideals: Professionalism. Bonds: Slave, Rich, Nature, Enemies. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dark leathers with embroidery. Her golden hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her mother raised her in a mountain cabin. She dropped out of school before completing her studies. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Logical. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. 1 Good lock.
Sybil Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears baggy violet pantaloons and a black scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her white hair to look like a famous performer. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She became a Sage soon after.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Flaws: Impulsive. Bonds: Job, Rich, Nature, Attractive. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Tourmaline (140 gp). Black star sapphire (700 gp).
Maynild Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. Her brown hair is braided into rings. Her eyes are amber and she is always smoking a pipe.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Baker, but she was a colossal failure. She has drifted from career to career and currently works as a Butcher.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Racist, Insomniac. Bonds: Attractive, Job. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
Ûkbûk Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Joker, Optimist, Artistic. Bonds: Adventurer, Attractive. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 11 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 40000 cp. Silver pearl (60 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey tunic with tan highlights, and long yellow pants that bunch up around his shoes. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a great chef.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Mundane, Fearful. Bonds: Criminal record. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp. Amethyst (50 gp).
Margery Carlisle, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.
History: She was born at the edge of vast mountains. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is not mentally stable, and does not behave rationally; and she desires power and/or immortality
Flaws: Ugly, Insane. Bonds: Guardian, Adventurer, Nature. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Melissa Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is bristling with hidden weapons, mostly glaives and tridents. She has moderate length red hair. She wears round tiny glasses practically rammed into her face.
Personality: Prone to second guessing herself, she comes off as nervous. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful brothel owner made her what she is. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and money/treasure
Flaws: Shy. Bonds: Criminal record, Rich, Mentor. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. White pearl (80 gp). Hematite (4 gp). Chrysoberyl (80 gp). Malachite (4 gp). White pearl (80 gp). Onyx (70 gp). Alexandrite (500 gp). Golden pearl (80 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kasdeya Wary, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. Her black hair is unkempt and raggedy. Her black eyes have a joyful gleam in them most of the time.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she loathes her own lifestyle
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Dwarven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 300 gp. Hematite (14 gp).
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