Seebo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean tan cloak covering his clean studded leather. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. When Seebo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Artistic. Bonds: Attractive, Slave, Military. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. 1 Climber’s kit.
Agatha Stanford, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her auburn hair is smooth and relatively long. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is extraordinarily eccentric. She enjoys reading and quiet.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 70 pp. Onyx (60 gp). Alexandrite (1200 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Chatham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. He has violet eyes and a brown hat with a tan feather.
Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Shy. Bonds: Slave, Nature, Criminal record. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1500 sp. 1 Masterwork manacles.
Hecat Patience, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears just a black suit. She has dyed her greying black hair a little too much giving a sharp black color. Her gold eyes have a joyful gleam in them most of the time.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a pair of adventurers, Hecat grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She is searching for what she claims is her rightful reward.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Flaws: Secretive, Antagonistic. Bonds: Enemies, Adventurer, Job. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1300 gp.
Grumbar Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise violet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the north. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to reunite with his old friends
Ideals: Logical, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 65 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
Possessions: 11000 gp.
Vonbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He has wavy black hair. His amber eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: Retire the richest man in the east.
Ideals: Philantrophist, Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Solid gold idol (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Solid gold idol (700 gp). Jeweled gold crown (8000 gp). Embroidered and bejeweled glove (4000 gp).
Pyntle Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears a lot of dark rich colors, with gold accents. She has a very tight haircut. Her hazel eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Pyntle was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and wishes to resurrect an old love
Flaws: Depressed. Bonds: Attractive, In love, Poor, Criminal record. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 6000 sp.
Kelter Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports white clothing, slightly heavier than average wear. His red hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Sailor like his father before him.
Motivation: To be a Banker again; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Auran, Gnoll, Draconic
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Spyglass. 1 Masterwork manacles.
Jarsali Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large black tufts of hair around her ears. Her eyes are green and beady.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Jarsali took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Philantrophist, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Hematite (12 gp). 1 Healer’s kit. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!