Ishte Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She has a slight overbite and is overall scrawny. Her hair is short and red. Her black eyes peer out from beneath her wide-brimmed black hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. She has recently gotten a pet goose that steals things from people.
Motivation: Gnomish compassion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Depressed, Racist. Bonds: Enemies, Criminal record, Job. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Barbena Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. Her red hair is greasy and uncared for. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Barbena was raised in a hard working conservative environment. Barbena was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She became a Dilettante soon after.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job, Religious. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Silver holy symbol.
Oriel Thorpe, Female Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports silver long hair. Her amber eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriel took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Sensitive, Insane. Bonds: Job, Religious. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 90 gp.
Akoth Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Engraver uniform. His chestnut hair is greasy and uncared for. His eyes are blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Engraver, Akoth learned a great deal about his mother's area of expertise. A gifted student he started as a Masseuse, but he got bored and became a Engraver. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Emotional, Secretive. Bonds: Job. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Brown-green garnet (160 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.
Zanna Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing the road beaten gear of a warrior. She has wavy black hair. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Gardener business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She struck the Gardener job and began her own company from there.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Job, Mentor, Adventurer. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 37000 sp.
Jelenneth Firahel, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She is an epitome of beauty. She wears her chestnut hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of a Shipwright, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jelenneth took refuge in the old dungeon and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father
Ideals: Joker, Fighting. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
Dazzazn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His blue crest is lengthy. His eyes are red and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Dazzazn studied abroad. Dazzazn was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Seamstress. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Goblin
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 110 pp. Silver chalice with lapis lazuli gems (40 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Ulla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and brown with streaks of auburn, and is pulled back with small blue clips. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Ulla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Ulla was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Insomniac. Bonds: Poor, Religious, Military, Job. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 pp. Blue quartz (11 gp).
Ishmoz Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports black clothing, slightly heavier than average wear. He wears his silver hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Ishmoz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 15 years.
Motivation: Expand his business.
Flaws: Ugly, Addict. Bonds: Job, Family, Rich. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
