Trail In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear pastel clothing when he does not wear armor. His black fur is braided into rings. His green eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and gnomish compassion
Ideals: Athletic. Flaws: Antagonistic, Racist, Addict, Fearful. Bonds: Job. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 17000 sp. 1 Minor magic item.
Chad Cason, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to open a new tavern
Flaws: Depressed, Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2800 gp. Golden yellow topaz (300 gp).
Sariel Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of strength on her torso. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has always had a great fascination with Halfling culture. She is a font of random trivia from the lore and stories she has discovered
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Guard arts, while her mother instructed her in etiquette, music and courtly manner. In her 15th year, her parents were killed by a dire rats raid, leaving Sariel alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Logical. Flaws: Racist, Fearful. Bonds: Rich, Enemies. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. Cloth of gold vestments (100 gp). Large well-done wool tapestry (200 gp).
Eldeth Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. Her silver hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Bonds: Attractive, Criminal record, Immigrant, Enemies. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ur-Edin Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He has the majority of his body covered in plate. He has a hunchback. His hair is red and very short. He has several tiny opal earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Sardonyx (60 gp).
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She is wearing the road beaten gear of a warrior. She has a hunchback. Her golden hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To clean up the streets; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Guardian, Rich. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp. Brass mug with jade inlays (400 gp). Cloth of gold vestments (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.
Oloric Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his lance ready. His hair is long and silver with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Oloric has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Shy, Disease. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.
Bilbron Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a tan and green robe with the hood down. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Bilbron was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Through the years after Bilbron was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bilbron's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Nimble Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe, and carries falchions. She wears her brown fur up. Her face is scarred and worn.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also has developed a complete distrust of the Butcher profession.
History: Nimble hails from a village terrorized by giants. She worked as a nervous Actor and found it very stressful. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. Iolite (20 gp).
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