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NPC Generator

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Advanced [show]


Aust Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has no hair. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Aust was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Flaws: Ugly, Impulsive, PTSD. Bonds: Slave, Mentor. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Aust Netyoive, Male Elf Barbarian 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norkruuth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His crest is bronze, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Slave, Attractive. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Norkruuth Verthisathurgiesh, Male Dragonborn Commoner 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Eye agate (5 gp). Chalcedony (50 gp). Bloodstone (50 gp). Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born in the east, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated, Professionalism. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Weston, Male Human Commoner 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Athletics +7, Insight +6
Senses Passive Perception 12
Languages Common, Draconic, Giant, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6

Possessions: 22000 sp. A miniature golden chest with tiny emeralds lining the top (160 gp). Gold and topaz bottle stopper cork (1400 gp). A necklace of small pink pearls (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Saphara Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. She wears a feathered hat to hide her balding. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She has always had a great fascination with Dragonborn culture. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Saphara grew up listening to her mother's many stories. Saphara was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Masseuse. She left for the south, certain she would find work there.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Flaws: Racist, Impulsive. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Saphara Shestendeliath, Female Dragonborn Rogue 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 17 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He dresses like a well dressed Merchant does. His small hat is riddled with cuts and holes. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Map Maker, but he got bored and became a Merchant. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Kyle Huxley, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Gale Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear pastel tank tops with green skirt. Her white fur is braided into rings. Her green eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She misses her home and complains about the freezing weather, even in summer.

History: Gale hails from a village terrorized by orcs. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She got away from her former life and has fallen to alcoholism.

Motivation: She feels threatened by others; and she wants revenge against orcs

Flaws: Cynical, Addict, Fearful. Bonds: Immigrant, Enemies. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gale Of World, Female Tabaxi Bard 16
Medium (6'1") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 103 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 pp. 1 Medium magic item.


Social Check DCs


Georgina High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses like a well dressed Gardener does. She has moderate length silver hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Georgina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is afraid of women and trembles around them

History: Gifted from a young age, Georgina studied abroad. When Georgina reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Job, Military. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Georgina High-hill, Female Halfling Adept 16
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 87 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)6 (-2) 13 (+1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 11000 gp. Rock crystal (80 gp). Iolite (80 gp). Azurite (11 gp). Red garnet (50 gp). Moonstone (80 gp). Aquamarine (400 gp). Obsidian (11 gp). Red-brown spinel (50 gp). Freshwater pearl (11 gp). Malachite (11 gp). Aquamarine (400 gp). Black star sapphire (600 gp). Blue quartz (11 gp). Lapis lazuli (11 gp). Rock crystal (80 gp). Blue quartz (11 gp). Deep blue spinel (400 gp). Rhodochrosite (11 gp). Blue star sapphire (600 gp). Fire opal (600 gp).


Social Check DCs


Kallista Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she usually wears her black robe and has her scythe always slung over her shoulder. Her red hair is knotted and matted. Her silver eyes are passionate and lively.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Kallista took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She is wracked by social anxiety; and retire the richest woman in the east

Ideals: Entrepeneur, Gifted. Flaws: Shy, Fearful. Bonds: Military. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Kallista Idea, Female Tiefling Wizard 4
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Irann Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her long brown hair reaches down to her waist. Her fierce gray eyes like to dwell on things.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She has all her life been fascinated with painting.

History: She was born to loving parents in a slum to the west. Cursed with vampirism at a very young age, Irann has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Enemies, Poor. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Irann Horineth, Female Elf Ranger 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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